SRD:Plant Domain
PLANT DOMAIN
Granted Powers: Rebuke or command plant creatures as an evil cleric rebukes or commands undead. Use this ability a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.
Add Knowledge (nature) to your list of cleric class skills.
Plant Domain Spells
- Entangle: Plants entangle everyone in 40-ft.-radius.
- Barkskin: Grants +2 (or higher) enhancement to natural armor.
- Plant Growth: Grows vegetation, improves crops.
- Command Plants: Sway the actions of one or more plant creatures.
- Wall of Thorns: Thorns damage anyone who tries to pass.
- Repel Wood: Pushes away wooden objects.
- Animate Plants: One or more trees animate and fight for you.
- Control Plants: Control actions of one or more plant creatures.
- Shambler: Summons 1d4+2 shambling mounds to fight for you.
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gollark: That would probably cause a one party system.
gollark: Or launch lasers.
gollark: Why have planes when you *could* have suborbital rockets?
gollark: Planes can just use rocket engines, it's very* practical.
gollark: You're wrong then.
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