Phoenix Knight (3.5e Racial Paragon Class)

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The Phoenix Knight

The Phoenix Knight allows players a variety of options when entering combat and traversing the battleground, however all powers have their consequences.

Making a Phoenix Knight

The Phoenix Knight excels in Close - Medium range and synergizes well with players who can buff his Feats. and party healers. What makes this knight so powerful is the mastered use of his skills and abilities to tactically tear down the opponents while simultaneously restore his allies, dominating the battlefeild with a flurry of close quarters mêlée, medium range Fire magic and strategically placed spells.

Abilities: Str Con Dex & Wis

Races: As a racial paragon, this class may look like any race (Orc, elf human dwarf ect.) but is a complete race of its own.(choose any racial ability score bonus from racial creation guide)

Alignment: Any (neutrals perfered)

Starting Gold: 5d6×10 gp (200 gp).

Starting Age: Rogue Or Fighter.

Table: The Phoenix Knight

Hit Die: d10

Level Base
Attack Bonus
Saving Throw Special
FortRefWill
1st+2+2+4+2 Icarus Lift , Light
2nd+3+2+5+2 Parkour , Ignite
3rd+4+3+5+3 Heal , #Low Light Vision
4th+5+3+6+3 50% Reduction to poison
5th+6+4+6+3 Fiery Enchant , Flash
6th+7/+1+4+7+4 Fire Breath , Flight
7th+8/+2+5+7+5 Fear , Detect presence , Fireball
8th+9/+3+5+8+5 Immunity to Poison
9th+10/+3+6+8+6 Disperse , Immunity to fire
10th+11/+4+6+9+6 Rise from the ashes , Uncanny Dash , Regeneration
11th+12/+5+7+9+7 Blind , Cure
12th+13/+6+7+10+7 Sun Dance , Enhanced Senses
13th+14/+7+8+10+8 50% damage reduction from all magic types
14th+15/+8+8+11+8 Immolate
15th+16/+9/+1+9+11+9 Weapon Mastery
16th+17/+10/+2+10+12+10 Immunity to Telepathy , Perfect Flying
17th+18/+11/+3+11+12+11 Immunity to Cold , Fire Breath +1d6
18th+19/+12/+4+11+13+11 Control
19th+20/+13/+5+12+13+12 Fire Blast Fire Breath +1d6
20th+21/+14/+6/+1+12+14+12 Phoenix Form ,Judgement , Sword of the Ashes , Summon Weapon

Class Skills (7 + Int modifier per level, ×4 at 1st level)
Climb(Str), Jump(Str), Survival(Wis), Tumble(Dex), Speak Ignan, Knowlage Arcana(Int), Handle Animal(Cha), Move Silently(Dex)

Class Features

All of the following are class features of the The Phoenix Knight.

Weapon and Armor Proficiency: The Phoenix knight is proficiant in all martial and simple weapons. Proficient in light and medium armor

Spellcasting:

Icarus lift ([[SRD:Spell like abilities Overview#Extraordinar|Ex]])

At first level, Phoenix Knight can lift a target one size class larger than him 20ft. Into the air for 1D10 rounds. At level 5 slam can be used as a free action and does 3× fall damage

Parkour (Ex): At 2nd Lvl, the phoenix knight gains parkour and can transverse over urban terrain with ease, (Player takes no negatives for traversing crowded areas, and can make -2 fewer climb checks)

Fear (Ps): As a free action gain +5 to intimidation checks towards target player, add +1 every other level .

Fire Breath (Sp): Breath a cone of fire (5ft wide, 15ft long) dealing 1d8 at first level. At 5th level, Phoenix Knight can choose to deal a spray breath attack for 30ft stait ahead while also choosing one adjacent square anywhere around him and also spray in the same direction for 2D8

Phoenix form (Su): At 20th Lvl the Phoenix knight may turn into a fairy being with a 18ft wingspan with perfect flying. Deal x2 phyical damage and x4 fire damage for 1d12 turns. Player also receives + 10 to str. +10 to Dex. +15 to Con +10 to Int. But receives - 5 to Cha. This is a standard action. While in Phoenix form player can negate all ill effects of magic bearers.

Immolate: At touch distance, lift target (Req 15 str) into the air, deal 3d4 (xInt mod) of fire damage to target. (at 17 str. can chose to throw target)

Ex-Phoenix Knight

.

Phoenix Knight Starting Package

Subrace: .

Weapons: Commonly a longsword & shortbow.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

SkillRanksAbilityArmor
Check
Penalty

Feat: .

Bonus Feats: .

Gear: .

Gold: .

Playing a Phoenix Knight

Religion: .

Other Classes: .

Combat: .

Advancement: .

Phoenix Knights in the World

You Gods have abandoned you and yet you hold them so dear?
—Aiden, Human Phoenix Knight

Scattered throughout with no leader.

Daily Life: The Phoenix Knight spends its days wondering and hunting local monsters and bandits.

Notables: N/A

Organizations: The Phoenix Knights where a proud order long ago that stood against the gods and the dragons, eons ago. Now there are nowhere to be found.

NPC Reactions: Unless the NPC is religious than than there is no unusual reaction.

Phoenix Knight Lore

Characters with ranks in can research to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

DCResult
5.
10.
15.
20.

Phoenix Knights in the Game

Phoenix Knights

Sample Encounter: Within local taverns, wandering, Or none at all. The Order was destroyed ages ago.

EL whatever: .


Back to Main Page 3.5e Homebrew Classes Racial Paragon Classes

gollark: no u.
gollark: PotatOS masterer race.
gollark: They're actually, according to FSG research, in extradimensional airships, not planes.
gollark: Not necessarily. People just might not be sharing those time machines with you; they could still *exist*.
gollark: No, FSG law supersedes all time travel laws and all other laws.
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