Personal Truename Research (5e Variant Rule)

Truename Research

Truenamers often research the Personal Truename of creatures and objects. To divine a Personal Truename you must devote time and coin. It is recommended to align yourself with a Divination spellcaster, to seek out a place of knowledge and to learn as much about the subject as possible before proceeding. Each attempt at researching takes 24 hours and costs 100gp. If you have access to a place of knowledge, such as a great library, scribe's guild, or wizard's college, you may cut your expenses in half.

When you have the resources prepared, you may begin your Personal Truename Research. Research factors are cumulative and Divination Spells may be used at any point during the study.

At the end of your 24 hour study, you make an Arcana check. If successful, you learn the Personal Truename of your target and copy it into your own Book of Ancient Lexicon.

Determining a Creature's Personal Truename

Make an Arcana check to determine a successful study using the target's Charisma score as the DC.
Research Factors
You have met the target: +1
You know the target's creature type: +1
Staff of Research Assistants: +2
Knowledge of Target's Ancestry: +2
You have spent more than a week in the target's company: +3
You are related to the target: +4
Commune Spell: +2
Contact Other Plane Spell: +2
Divination Spell:+4
Legend Lore Spell:+6

Determining an Item's Personal Truename

Make an Arcana check to determine a successful study using DC10 + 5 per magic rarity for items.

Mundane: DC10 Common: DC15 Uncommon: DC20 Rare: DC25 Very Rare: DC30 Legendary: DC35 Artifact: DC40

Research Factors
You have held the item: +1
You know the item's material type: +1
Staff of Research Assistants: +2
Knowledge of item's Creator: +2
You have spent more than a week in close proximity to the item: +3
You created the item: +4
Commune Spell: +2
Contact Other Plane Spell: +2
Divination Spell:+4
Legend Lore Spell:+6



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