Oroks (3.5e Race)

Oroks

Oroks are bigger, stronger, and faster versions of orcs. They typically live in small settlements in just about any climate and on virtually any kind of terrain. They don't need to eat, drink, or sleep as much as orcs and are known for being more cunning than regular orcs. What's more is that they tend to craft finer weapons and armor compared to normal orcs and as such are usually better equipped. Most times oroks are hostile to other races, but not always. Their main weakness is that while they are good at conquering, they are deficient in occupation as the concept of peace and civil cooperation tends to vex them. This has led to them living in crudely governed settlements and exhibiting a distinct indifference if not animosity towards society. Instead they tend to conquer bands of orcs, gnolls, goblins, or any other weaker races that they can force to do their bidding.

Vital Statistics

Table: Orok Random Starting Ages
AdulthoodSimpleModerateComplex
20 years+1d4+3d6+5d6
Table: Orok Aging Effects
Middle Age1Old2Venerable3Maximum Age
45 years65 years75 years+1d10 years
  1. At middle age, 1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, 2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, 3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Orok Random Height and Weight
GenderBase HeightHeight ModifierBase WeightWeight Modifier
Male7' 0"+2d6300 lb.× 1d10 lb.
Female6' 8"+1d6310 lb.× 2d8 lb.



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gollark: https://wiki.computercraft.cc/Network_security
gollark: Rednet *itself* can't receive messages sent to a different computer, but raw modem access *can* easily.
gollark: Which is a *terrible assumption*.
gollark: Well, yes, *assuming nobody is meddling*.
gollark: It pretends to, but really you can listen to ANY REDNET MESSAGE TO ANY COMPUTER.
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