Northern Spawn (3.5e Template)

Northern Spawn

3e Summary::Aberrations that have spent a great deal of time in colder regions.

Aberrations with this template hale from the Northern Areas of the material plane. They have thick, pale skin and enjoy colder regions of any plane. These creatures have learned to deal with the sharp cold of the Northern Lands. Northern Spawn are hardy versions of their original races with forceful personalities which allow them to convince other cold region denizens to help them survive. These aberrations are irrational; preferring to force others to see their view point through sheer personality than through logic or rationale.

Creating a Northern Spawn

This is an acquired template. Only creatures with the ability to take aberration feats (referred to hereafter as "base creature") can acquire this template.

Size and Type

Base creature keeps original size and gains no additional types or sub-types. Do not recalculate BAB, Fortitude Saves, Reflex Saves or skill points.

The base creature gains +2 to Will Saves against aberrations.

Hit Dice

All Hit Dice remain unchanged.

Speed

In cold environments, base creature takes +10 speed to all movement types. In hot environments, base creature takes -10 speed to all movement types and last 1d6 days after leaving hot environs. There is no change to speed in temperate environments.

Armor Class

The base creature gains no additional AC.

Attack

The base creature retains all natural weapons. If the base creature had the ability to use manufacture weapons, it retains this ability.

Full Attack

Same as base creature.

Special Attacks

All natural weapons deal an additional 1 cold damage on every successful hit. This effect is considered spell for the purposes of dampening or removing it. It can be temporarily dampened by dispel effects or altered from wild magic effects.

Special Qualities

Cold Immunity
Fire Vulnerability

Abilities

Northern Aberrations gain the following:

+2 Constitution
-2 Intelligence and Wisdom
+6 Charisma
+2 Dexterity

Skills

The base creature takes +4 to Survival Checks in cold environments, but takes -4 in hot environments. The creature's Intelligence Modifier + half the creature's level rounded down is added to the Knowledge (planes) skill.

Feats

Any Feats that grant fire immunity are removed. The base creature gains aberrant blood.

Environment

Northern Spawn are from the cold regions of the world. They socialize with other species and each other when necessary, but they have little need to interact any more than the base creature.

Organization

Same as base creature.

Challenge Rating

Base creature +1.

Treasure

Same as base creature.

Alignment

Any.

Advancement

By character class.

Level Adjustment

LA +1


Back to Main Page 3.5e Homebrew Creatures Templates

gollark: Yes, further evidence of lyric bad?
gollark: Anyway, if it's measuring... how fast you converse in some way, there are better metrics and you should be clearer on what it's measuring.
gollark: Yes, because I'm always right.
gollark: Which they SHOULD, because that is what TYPING is.
gollark: It is not getting average typing speed, it's getting some weird combination of typing and thinking speed.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.