SRD:Vulnerability to Energy

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Vulnerability to Energy

Some creatures have vulnerability to a certain kind of energy effect (typically either cold or fire). Such a creature takes half again as much (+50%) damage as normal from the effect, regardless of whether a saving throw is allowed, or if the save is a success or failure.


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gollark: Not significantly. It's just slightly less efficient than letting it autoassign rowids.
gollark: As Macron is purely functional and deterministic, when an error occurs it simply rewrites the code and time-travel-debuggings it back to the same state, until it stops erroring.
gollark: I think they can be basically equal in convenience if you can do anyhow-style error casting stuff and have try.
gollark: And bad workarounds like the errWriter thing from that blog post.
gollark: I love how they keep trying to come up with ridiculous justifications for the awful error handling.
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