Nobody (3.5e Template)
Nobody
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Archer (Elf, 1st Level Warrior) | |
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Size/Type: | Medium Outsider |
Hit Dice: | 1d8 (4 hp) |
Initiative: | +1 |
Speed: | 30ft (6 Squares) |
Armor Class: | 15 (+1 Dex, +4 Natural), touch 11, flat-footed 14 |
Base Attack/Grapple: | +1/+2 |
Attack: | Longbow +3 ranged (1d8/x3) |
Full Attack: | Longbow +3 ranged (1d8/x3) |
Space/Reach: | 5ft/5ft |
Special Attacks: | None |
Special Qualities: | Darkvission 60ft, Elven Traits, Emotionless, Favored Enemy (Heartless) Memories, Shadow Door, Summon Ally, Summon Weapon |
Saves: | Fort +2, Ref +1, Will -1 |
Abilities: | Str 13, Dex 13, Con 10, Int 10, Wis 9, Cha 8 |
Skills: | Hide +1, Listen +2, Search +3, Spot +2 |
Feats: | Weapon Focus (Longbow), Point Blank Shot |
Environment: | Astral Plane |
Organization: | Solitary, Pair, Group (3-5), Troupe (6-20), or Army (20-1000) |
Challenge Rating: | 1 |
Treasure: | Standard |
Alignment: | Neutral |
Advancement: | By Character Class |
Level Adjustment: | +2 |
Nobodies are created from what's left of a creature after it becomes a Heartless, appearing on the Astral Plane. For more information go here
Creating a Nobody
This is an acquired template and can be added to any corporeal, living creature hereafter referred to as the base creature
Size and Type
Size as the base creature and type is changed to Outsider
Hit Dice
Change Racial Hit Dice to a D8
Special Qualities
Same as base creature in addition to the following
-2 Charisma
Darkvision 60 ft
Emotionless (Ex): Nobodies are immune to fear and charm effects, including mood changes from Diplomacy or Wild Empathy.
Favored Enemy (Heartless): Nobodies gain a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against Heartless. Likewise, they get a +2 bonus on weapon damage rolls against Heartless.
Memories (Ex): A Nobody has all the memories from it's previous life, and can use those to fake emotion, granting it a +10 to bluff checks when faking emotions.
Shadow Door (Su): once per day, a Nobody can travel between shadows, just as a Shadow Dancer may, at a maximum range of 5ft per HD.
Summon Ally (Su): Once per day, a Nobody can summon another Nobody whose HD is half that of the casters, as the spell Summon Monster.
Summon Weapon (Su): As a move action, a Nobody may summon a weapon (or pair of weapons) to their hands. This weapon must be previously selected out of the weapons that the Nobody has or has had since being changed. The chosen weapon(s) may be changed, but the nobody may only select a maximum of two weapons (Ranged weapons and ammunition count as two. Ex: Bow and Arrow, Crossbow and Bolt, Sling and Bullet/Stone, etc.., as do two-handed weapons.), and the instant they're dropped or broken they vanish, but may be summoned again in perfect condition. If weapon is a ranged weapon, the projectile (ex: Dagger, Arrow, etc...) instantly returns to the Nobodies hand(s).
Feats
Same as base creature plus any one feat that they fulfill the requirements of.
Environment
Any
Challenge Rating
+1