Necrotic Breath (5e Spell)
You consume a chunk of rotting meat causing you to exhale a deadly black mist of negative energy causing a creature you see within range to inhale it forcing them to make a Constitution saving throw dealing 4d10 necrotic damage on a failing roll or half as much on a success. If the spell kills the target and they failed their con saving throw you can choose to raise them as a skeleton or zombie under your control otherwise their body but not their possessions crumble to dust.
4th-level Necromancy | |
Casting time: | 1 action |
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Range: | 5-foot sphere around the caster |
Components: | V, M (a piece of rotting meat or flesh) |
Duration: | Instantaneous |
If you target a plant creature or a magical plant, it makes the saving throw with disadvantage.
If you target a nonmagical plant that isn't a creature, such as a tree or a shrub, it doesn't make a saving throw, it simply withers and dies.
If you target an undead it heals them 4d10 hp.
If you target a creature that can not or does not need to breathe they automatically succeed on their Constitution saving throw and they take no damage.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you add 1d10 of necrotic damage and you may choose 1 additional creature to affect for every spell slot above 4th level.
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