Mob of Skeletons (5e Creature)

Mob of Skeletons

Gargantuan swarm of Medium undead, neutral evil


Armor Class 13 (armor scraps)
Hit Points 174 (12d20 + 48)
Speed 30 ft.


STR DEX CON INT WIS CHA
20 (+5) 14 (+2) 19 (+4) 6 (-2) 8 (-1) 5 (-3)

Saving Throws Wis +3
Damage Vulnerabilities bludgeoning; area effect attacks
Damage Immunities poison
Condition Immunities charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned
Senses darkvision 60 ft.; passive Perception 9
Languages understands the languages it knew in life but can't speak
Challenge 9 (5,000 XP)


Mob. The mob of skeletons can occupy another creature's space and vice versa, and the mob can move through any opening large enough for a Medium skeleton. The mob can't regain hit points or gain temporary hit points.

ACTIONS

Mob. Melee Weapon Attack: +9 to hit, reach 0 ft., all target's in the mob's space. Hit: 19 (4d6 + 5) bludgeoning damage. If the target is a creature, it is also grappled (escape DC 16).

Volley. Ranged Weapon Attack: +6 to hit, range 80/320 ft., all creatures of the mob's choice within 20 feet of a point within range. Hit: 16 (4d6 + 2) piercing damage.


A mob of skeletons is a densely packed swarm of skeletons, armed to the teeth with swords and bows.


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gollark: I *have* used that.
gollark: They do? Neat.
gollark: You can harvest them, you just might not be allowed to privacywise.
gollark: The Stanley Parable had some great ones.
gollark: They don't contain information, so it would totally work.
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