Minor Animate (5e Spell)
You animate up to 5 Tiny or smaller creatures in a 5 foot radius around you; these creatures stay close and follow you when not given a command. You can issue one command to them as a bonus action on each of your turns. The commands you can give them are as follows:
- Move: They move up to 20 feet as a group. This can be used along side one other command. At 5th level this becomes 30 feet.
- Attack: Make a ranged spell attack against one creature within 30 feet. This deals 1d4 Necrotic damage. When you do so, you lose one of the animated creatures created by this spell; whether or not the attack landed. When you use this command you can add more objects, each adding a +1 to the damage, causing you to lose them as well. At 11th level the damage becomes 2d4.
- Glow: The tiny objects begin to swarm and start to emit dim light in a 15ft radius. At 5th level the radius is increased to 25ft.
- Flash: Cause one of the creatures to burst into light. One creature you choose must make a con save or be blinded for one turn. This command destroys the undead used.
- Carry: Your animated creatures can lift or drag up to 1lb each, if they possess a flying speed they cannot fly and carry at the same time unless more than one creature is used in the carry command.
- Decay: Your animated creatures frenzy around a medium or smaller corpse causing it to rapidly decompose, doing so provides the creatures with nutrients and sustains them. They last up to an additional 3 hours and you may add your spell casting modifier to all values of the above commands (excluding this one).
Necromancy cantrip | |
Casting time: | 1 action |
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Range: | Self(5ft radius) |
Components: | V S |
Duration: | Up to 6 hours |
At Higher Levels. The amount of creatures that can be animated by this cantrip increases by 5 when you reach 5th, 11th, and 17th level.
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