Master Hunter (5e Creature)

Master Hunter

Medium humanoid (any race), any alignment


Armor Class 17 (studded leather)
Hit Points 82 (11d8 + 33)
Speed 30 ft.


STR DEX CON INT WIS CHA
17 (+3) 20 (+5) 17 (+3) 15 (+2) 16 (+3) 15 (+2)

Saving Throws Dex +9, Int +6
Skills Athletics +7, Investigation +6, Perception +7, Persuasion +6
Senses passive Perception 17
Languages any four languages
Challenge 11 (7,200 XP)


Brave. The master hunter has advantage on saving throws against being frightened.

Brute. A melee weapon deals one extra die of its damage when the master hunter hits with it (included in the attack).

Keen Hearing and Sight. The master hunter has advantage on Wisdom (Perception) checks that rely on hearing or sight.

ACTIONS

Multiattack. The master hunter makes three melee attacks or two melee attacks and one ranged attack.

Rapier. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.

Hand Crossbow. Ranged Weapon Attack: +9 to hit, 30/120 ft., one target. Hit: 8 (1d6 + 5) piercing damage.

Leadership (Recharges after a Short or Long Rest). For 1 minute, the master hunter can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the master hunter. A creature can benefit from only one Leadership die at a time. This effect ends if the master hunter is incapacitated.

REACTIONS

Parry. The master hunter adds 4 to its AC against one melee attack that would hit it. To do so, the master hunter must see the attacker and be wielding a melee weapon.

A bounty hunter with the Master template applied to it. Master hunters are the greatest of trackers, pursuing their chosen prey relentlessly. They demand very high fees for their services, but those can afford it are rarely disappointed.


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