Manda (5e Creature)

Manda

Gargantuan beast, neutral evil


Armor Class 19 (natural armor)
Hit Points 387 (25d20 + 125)
Speed 45 ft.


STR DEX CON INT WIS CHA
20 (+5) 20 (+5) 20 (+5) 16 (+3) 17 (+3) 10 (+0)

Saving Throws Str +11, Wis +9, Cha +6
Skills Arcana +9, Athletics +11, History +9, Intimidation +6, Nature +9, Perception +9
Damage Resistances Poison, non-magical bludgeoning, slashing, and piercing.
Damage Immunities poison; bludgeoning, piercing, and slashing damage from nonmagical attacks
Condition Immunities frightened
Senses darkvision 120 ft.; passive Perception 19
Languages Common
Challenge 17 (18,000 XP)


Legendary Resistance (3/Day). If Manda fails a saving throw, he can choose to succeed instead.

Chakra. Manda has 30 chakra points, which he can expend. All spend Chakra Points are regained at the end of a long rest.

ACTIONS

Multiattack. Manda can make 3 thrash and one bite attacks or takes 2 action.

Thrash. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 11 (2d6 + 4) magical bludgeoning damage.

Bite. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 4) magical piercing damage and Manda initiates a Grappling contest with the target.

Shed Skin (5 Chakra). Manda loses one condition of his choice, not including charmed.


Orochimaru atop Manda’s head, Source [].

Chief combat summon of the Snakes of Ryūchi Cave, Manda is a proud and powerful ally. Those who summon him often beg and bargain for his help. He is often considered Gamabunta’s rival due to their comparable strength and his distaste for the toad. Some of his most well known summoners include Orochimaru and Sasuke Uchiha. After his death at the hands of Deidara or the Akatsuki, he was cloned and modified by Kabuto. Manda II was a much larger and cooperative ally compared to his predecessor.


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