Magic Card (5e Spell)

You touch one to three playing cards and imbue them with magic. You or someone else can make a ranged spell attack with one of the cards by throwing it. It has a range of 60 feet. If someone else attacks with the card, that attacker adds your spellcasting ability modifier, not the attacker’s, to the attack roll. On a hit, the target takes slashing damage equal to 1d4 + your spellcasting ability modifier. Hit or miss, the spell then ends on the card.

Magic Card
Transmutation cantrip
Casting time: 1 action
Range: Touch
Components: V, S
Duration: 1 minute

On a critical hit, draw a playing card from a shuffled deck. In addition to the normal damage for a critical hit, you deal bonus damage based on the rank and suit of the card drawn. Aces add 1 damage, numbered cards add damage equal to the number of the card, and faces add 10 damage. The type of bonus damage dealt is bludgeoning for Clubs, piercing for Spades, force for Diamonds, and psychic for Hearts.

If you cast this spell again, the spell ends early on any cards still affected by it.

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