MSRD:Cybernetic Enhancements (Rules)
Cybernetic Enhancements
Cybernetic enhancements are available starting at Progress Level 6. Unlike standard replacements, they bestow new abilities upon their recipients. Unless otherwise noted, enhancements don’t add measurably to a recipient’s weight.
Each enhancement description includes the following information:
Benefit: What the cybernetic enhancement allows its recipient to do.
Type: Enhancements can be external or internal. External enhancements are subject to sunder attacks; internal enhancements are not.
Hardness/Hit Points: The hardness and hit points of the enhancement. Internal enhancements don’t have hardness.
Base Purchase DC: The purchase DC of the enhancement (or the components to build it), at its specified Progress Level. Cybernetic attachments are cheaper to buy at higher Progress Levels; for each raised step in Progress Level, reduce the purchase DC by 2.
Restriction: The level of license required to purchase the enhancement legally, and an appropriate black market purchase DC modifier.
PL 6 Enhancements
PL 7 Enhancements
PL 8 Enhancements
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