MSRD:Subcutaneous Body Armor (Cybernetics)
Subcutaneous Body Armor (PL 6)
Subcutaneous body armor consists of small plates of flexible armor implanted under the recipient’s skin.
Benefit: The character gains a natural armor bonus to Defense. The bonus depends on the density of the armor: Light +2, Medium +5, Heavy +8.
Type: Internal.
Hardness/Hit Points: –/varies. The armor has one-quarter the maximum hit points of the recipient.
Base Purchase DC: Light 15, Medium 20, or Heavy 25.
Restriction: Military (+3).
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gollark: I feel like that has exactly the same problem.
gollark: They can obviously *emulate* it fine for human interaction when doing so leads to more paperclips.
gollark: They aren't really capable of self-reference.
gollark: Reward being defined as paperclips, because people kept putting that in somehow.
gollark: Mostly they just iterated over all possible computable theories which could possibly explain their reality, and used that to deduce the actions with the highest expected rewards.
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