MSRD:Skill Implant (Cybernetics)
Skill Implant (PL 6)
This small brain implant enables its recipient to perform a specific skill more adroitly.
Benefit: The recipient gains a +2 competence bonus on checks made with one class skill of his choice. Different skills require different implants, and a skill implant cannot be modified to grant a bonus to another skill.
A recipient may have multiple skill implants, but each is considered a separate cybernetic attachment.
Type: Internal.
Hardness/Hit Points: –/1.
Base Purchase DC: 20.
Restriction: None.
Back to MSRD → Cybernetics → Cybernetic Enhancements
gollark: Nobody, but that doesn't mean it's nondeterministic.
gollark: Who says it has nondeterminism?
gollark: <@!258639553357676545> knows, really.
gollark: It's superficially like C but actually totally different,
gollark: Esolang idea: `C-Like`.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.