MSRD:Skill Implant (Cybernetics)
Skill Implant (PL 6)
This small brain implant enables its recipient to perform a specific skill more adroitly.
Benefit: The recipient gains a +2 competence bonus on checks made with one class skill of his choice. Different skills require different implants, and a skill implant cannot be modified to grant a bonus to another skill.
A recipient may have multiple skill implants, but each is considered a separate cybernetic attachment.
Type: Internal.
Hardness/Hit Points: –/1.
Base Purchase DC: 20.
Restriction: None.
Back to MSRD → Cybernetics → Cybernetic Enhancements
gollark: You might have to work out things like "after how many iterations does this loop end".
gollark: It sounds halting problem equivalent.
gollark: How?
gollark: It can only occur in unsafe blocks. You could add those (or some pragma or something) to your borrow checker, although based on my limited C observation, hard to check constructs are much more common in it.
gollark: C also has weaker types and requires you to pass (pointer, size) to lots of things, which is also hard to check although *maybe* doable.
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