Lycanroc (5e Race)

Lycanroc

Physical Description

From left to right: Lycanroc's Midnight, Dusk and Midday forms. Source

Lycanroc's midnight form is a bipedal pokemon resembling slouching werewolf and is covered in red and white fur, with red covering most of its torso while white covers its arms, legs, snout and huge mane. Its mane ends in a sharp stone jutting out of the front which is used to attack its enemies. Its paws end in 3 digits with sharp, stone-like claws. It's most prominent feature is its red eyes.

Some lycanrocs have been known to have blue fur instead of red, but no one is sure what causes this.

History

Lycanrocs, and their rockruff cubs were first discovered in the canyons of the tropical island of Alola.

Although lycanrocs, at least in their midnight form, are bipedal, they start off as the quadruped puppies known as rockruff, which can actually grow into a variety of forms depending on the time of day. When a rockruff is about to change into a lycanroc, it will flee from its pack. If the change occurs during the night, it will change into the midnight variant of lycanroc. If it changes during the day, it will retain its quadruped form and turn into what is known as its "midday form", and, if it changes during a very specific hour during the day, it will change into a "dusk form", which is a combination of the midnight and midday form in that it is a quadruped that has a mane similar to its midnight form. However, no known "dawn" form has ever been discovered.

Society

When a rockruff changes into a lycanroc, it will almost never form a pack with others of its kind, including its midnight form. Because of this, lycanroc is regarded as a lone wolf and is often said that its the werewolf form of a person how got lost in the canyons of Poni Island. Of course, this is a myth, but its a story mostly told to keep children on Poni Island from wandering into the canyon and cave systems on the island.

Lycanrocs love to fight, and they especially love to fight intimidating opponents. Their blood-red eyes glow brighter the more this creature's blood boils. It prefers to goad its enemies into attacking it and, after taking the hit, will make a devastating counterattack with its sharp mane with such strength that it has been known to crush the bones of its opponents. Despite its fighting spirit and a desire to fight, it will not needlessly pick a fight and will only fight if necessary, and only against a worthy opponent. Towns are often hesitant to allow lycanrocs to enlist as guards, as they hardly think twice about disobeying an order someone gives them if it involves engaging an enemy they don't wish to battle.

Lycanroc Names

Lycanroc names are usually Terran. However, sometimes ones who choose to live in human society will take Common names.

Lycanroc Traits

Canine creatures whose growth and development is affected by the time of day.
Ability Score Increase. Your Strength score increases by 1.
Age. Lycanroc mature after 12 years and can live on average to be around 40 years old.
Alignment. Lycanrocs are usually neutral, despite the Midnight form's reputation for being bloodthirsty werewolves, though evil lycanrocs are not unheard of. Most lycanrocs will lean towards lawful or chaotic alignments.
Size. Midnight Lycanrocs stand a little above 3 and a half feet tall, while Midday and Dusk forms stand a foot shorter, and weight about 55 lbs. Your size is Small.
Speed. Your base walking speed is 25 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Odor Sleuth. You have advantage on Wisdom (Perception) checks that rely on smell.
Crunch. Your sharp teeth are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Fangs of the Elements. When you score a critical hit with your unarmed attack, you can instead deal your choice of fire or lightning damage instead of piercing damage.
Languages. You can speak, read and write Common and Terran.
Subrace. Lycanroc have three subraces: midday, midnight, dusk.

Midday

Ability Score Increase. Your Dexterity score increases by 2.
Accelerock. As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started.
Indomitable Heart. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.

Midnight

Ability Score Increase. Your Charisma score increases by 1.
Superior Darkvision. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Bloody Eyes. You have proficiency in the Intimidation and Perception skills.
Counter. Immediately after a creature within 5 feet of you deals damage to you, you can use your reaction to make an unarmed strike against that creature with your rock-hard mane. If you hit, you deal slashing damage equal to 1d10 + your Strength modifier. You regain use of this trait once you complete a short or long rest.

Dusk

Ability Score Increase. Your Strength score increases by 1.
Accelerock. As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started.
Counter. Immediately after a creature within 5 feet of you deals damage to you with a melee attack, you can use your reaction to make an unarmed strike against that creature with your rock-hard mane. If you hit, you deal slashing damage equal to 1d10 + your Strength modifier. You regain use of this trait once you complete a short or long rest.
Tough Claws. Your unarmed strike uses a d6 for damage.

Random Height and Weight

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
2′ 7″+2d455 lb.× 1 lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

Random Height and Weight

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
3′ 7″+2d455 lb.× 1 lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

Random Height and Weight

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
2′ 7″+2d455 lb.× 1 lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)


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