Kinshiki (5e Creature)
Kinshiki Ōtsutsuki
Large monstrosity, chaotic evil Armor Class 27 (Chakra armor)
Saving Throws Strength +24, Constitution +24, Wisdom +22, Charisma +22 Chakra. Kinshiki has 1000 chakra points which he can expend. Kinshiki regains 100 chakra points at the beginning of each of his turns. Legendary Resistance (4/Day). If Kinshiki fails a saving throw, he can choose to succeed instead. Chakra Sense. Kinshiki can sense chakra and magical effects within 100 feet of him. Ōtsutsuki Resistance. Kinshiki has advantage on Strength and Dexterity saving throws, has a damage resistance of 30, and takes 3 less damage from all sources. Ōtsutsuki Regeneration. At the beginning of each of his turns, Kinshiki regains 20 hit points and 10 chakra points. More Canon Variant. Kinshiki is immune to all jutsu, excluding taijutsu and Sage Art jutsu. This feature is optional, as it makes many subclasses almost useless. ACTIONSMultiattack. Kinshiki can make 7 axe attacks. Axe. Melee Weapon Attack: +24 to hit, reach 20 ft., one target. Hit: 54 (6d12 + 10) slashing damage. Amanohabaya. Kinshiki creates up to 3 weapons out of red chakra as an action. They have +2 to attack and damage rolls, and they deal force damage. He may also apply this to his unarmed strike.
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Kinshiki is best described as loyal. Referring to his foster son Momoshiki as "lord", and even offering to turn himself into a chakra edible for his sake, his entire existence revolves around him. He has little regard for anyone beyond the Ōtsutsuki, and reacts violently to the implication that any human could be better than them, even if it's as simple as landing a single attack. |
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