< Kayang

Kayang/Pennaggolan Shogun (5e Creature)

Kayang/Pennaggolan Shogun

Medium undead (shapechanger), neutral evil


Armor Class 18 (plate)
Hit Points 290 (20d8 + 200)
Speed 30 ft., fly 50 ft.


STR DEX CON INT WIS CHA
30 (+10) 18 (+4) 30 (+10) 18 (+4) 16 (+3) 16 (+3)

Saving Throws Dex +10, Wis +9, Cha +9
Skills Perception +9, Stealth +10
Damage Vulnerabilities radiant
Damage Resistances cold, lightning, psychic; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities necrotic, poison
Condition Immunities exhaustion, poisoned
Senses darkvision 120 ft., passive Perception 19
Languages any five languages
Challenge 19 (22,000 XP)


Shapechanger. If the kayang isn't in sunlight or running water, it can use its action to polymorph into a Small or Medium humanoid, a Medium or smaller beast, a Medium cloud of mist, or back into its true form.

Legendary Resistance (3/Day). If the kayang fails a saving throw, it can choose to succeed instead.

Rejuvenation. If it has a phylactery, a destroyed kayang gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.

Regeneration. The kayang regains 20 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight. If the kayang takes radiant damage, this trait doesn't function at the start of the kayang's next turn.

Spider Climb. The kayang can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Kayang Weaknesses. The kayang has the following flaws:
Stake to the Heart. If a piercing weapon made of wood is driven into the kayang's heart while the kayang is incapacitated in its resting place, the kayang is paralyzed. It can only be killed if it is decapitated and both the head and body are destroyed by fire, otherwise the body remains alive for 1d4 days.
Sunlight Hypersensitivity. The kayang takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.

Spellcasting. The kayang is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The kayang has the following wizard spells prepared:

Cantrips (at will): mage hand, prestidigitation, ray of frost
1st level (4 slots): fog cloud, magic missile, shield, sleep
2nd level (3 slots): gust of wind, mirror image, see invisibility
3rd level (3 slots): bestow curse, lightning bolt, vampiric touch
4th level (3 slots): dimension door, fire shield
5th level (1 slot): dominate person

ACTIONS

Multiattack (Kayang Form Only). The vampire makes three attacks, only one of which can be a bite attack.

Entrails (Kayang Form Only). Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 13 (1d6 + 10) bludgeoning damage. Instead of dealing damage, the kayang can grapple the target (escape DC 22).

Bite (Kayang Form Only). Melee Weapon Attack: +16 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the kayang, incapacitated, or restrained. Hit: 13 (1d6 + 10) piercing damage plus 10 (3d6) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the kayang regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way and then buried in the ground rises the following night as a vampire spawn under the kayang's control.

Greatsword (Kayang Form Only). Melee Weapon Attack: +16 to hit, reach 5 ft., one target. Hit: 17 (2d6 + 10) slashing damage. This is a magic weapon attack.

Charm. The kayang targets one humanoid it can see within 30 feet of it. If the target can see the kayang, the target must succeed on a DC 17 Wisdom saving throw against this magic or be charmed by the kayang. The charmed target regards the kayang as a trusted friend to be heeded and protected. Although the target isn't under the kayang's control, it takes the kayang's requests or actions in the most favorable way it can, and it is a willing target for the kayang's bite attack.
Each time the kayang or the kayang's companions do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the kayang is destroyed, is on a different plane of existence than the target, or takes a bonus action to end the effect.

LEGENDARY ACTIONS

The kayang can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The kayang regains spent legendary actions at the start of its turn.

Move. The kayang moves up to its speed without provoking opportunity attacks.
Spell Strike (Costs 2 Actions). The kayang makes one melee weapon attack and casts a cantrip.
Cast a Spell (Costs 3 Actions). The kayang casts a spell from its list of prepared spells, using a spell slot as normal.

The kayang were once powerful warlords in life who gained some form of immortality through dark magic. They have been witnessed being decapitated and disembowled only to be seen again with a large scare from where the wound was unless the head and body are both destroyed by fire, traditionally on two different funeral pyres. The kayang is famous for mixing spells and weapon strikes, as they know the arts of wizards.
Like a lich, a kayang's undeath is perpetuated by a phylactery. In the case of a kayang, the phylactery is some object that it found significant in life, such as a family weapon, a book of poetry and philosophy fundamental to its world view, or a statue of an ancestor or deity. If the phylactery is destroyed or purified by a dispel evil and good spell, the kayang can be permanently killed. The phylactery has AC 5, 25 hit points, and immunity to all damage except radiant.

Undead Nature. A kayang doesn't require air, food, drink, or sleep.


Back to Main Page 5e Homebrew 5e Creatures

gollark: If something is very slow to derive I may memorise it also.
gollark: I memorise important things and derive the rest on demand.
gollark: ++remind 2h actyallu
gollark: ++remind 7h check things herefnr wqs
gollark: Well, this will be their fatal flaw in the final showdown.
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