Jirobo, Transformed (5e Creature)
Jirobo
Small humanoid (Human), neutral evil Armor Class 15 (Natural Armor)
Saving Throws Strength +11, Constitution +8 Chakra. Jirobo has 40 chakra points which he can expend. All chakra points are regained at the end of a long rest. Endurance. Jirobo has advantage on Constitution saving throws to take half damage. ACTIONSMultiattack. The brother can make 2 unarmed strikes. Unarmed Strike. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 11 (2d4 + 7) bludgeoning damage. Earth Dome Prison (15 Chakra). Jirobo creates a 15 ft. radius dome anywhere within 30 ft. of him. It has 15 AC and 100 hit points. If it is destroyed, all creatures inside must succeed a DC 18 Dexterity saving throw or take 7 (2d6) bludgeoning damage. Creatures inside the dome lose 3 (1d6) chakra points at the end of each of their turns. Sphere of Graves (40 Chakra). Jirobo rips a massive boulder from the ground. All creatures within a 30 ft. radius must succeed a DC 14 Dexterity saving throw or be knocked prone. At the beginning of his next turn, all creatures in a 30 ft. radius centered up to 120 ft. away must attempt a DC 18 Dexterity saving throw, taking 119 (20d10) force damage and becoming restrained on a failure, and taking half as much and not being restrained on a success. They may retry this saving throw at the end of each of their turns. Another creature within 15 ft. may repeat this saving throw for them as a bonus action unless they are also restrained. Cursed Mark. Jirobo's maximum hit points are decreased by 1d12 and they regain an equal amount of chakra points.
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Unlike the rest of the Sound Four, Jirobo was not born with a rare kekkei genkai. Instead, his significance to Orochimaru is as an enforcer, as his physical strength outweighs that of all of his team mates. Like all Sound Four members, he can access a heightened form for 1 minute each day. |
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