Inooa, Hulk (3.5e Creature)

The creature looks roughly like a humanoid, with coloration of indigo that reflects light like a dull metal. Its head is small compared to a normal inooa, but its limbs gets darker as you go away from the body until it turns pure black. In exchange for the shriveled head and eyes, it has gained a much muscular body that pulses as if the entire body is a heart.

Hulk Inooa
Size/Type: Large Outsider (Chaotic)
Hit Dice: 18d8+72 (157 hp)
Initiative: +6
Speed: 20ft., burrow 20ft.
Armor Class: 16(-1size, +2dex, +5nat), touch 11, flat-footed 14
Base Attack/Grapple: 18/39
Attack: Slam +32melee (3d8+16)
Full Attack: 2 Slams +32melee (3d8+16)
Space/Reach: 10ft./10ft.
Special Attacks: Darkmetal Strike, Improved Grab
Special Qualities: Chaotic Morph, Damage Reduction10/lawful, Darkvision 60ft., Immunity to Electricity and Fire, Outsider Traits, Resistance to Acid20 and Cold20, Revealing Vision
Saves: Fort +13, Ref +13, Will +11
Abilities: Str 42, Dex 15, Con 19, Int 6, Wis 14, Cha 10
Skills: Concentration+15, Intimidate+10, Jump+15, Move Silently+10, Search+5, Sense Motive+10, Spot+10
Feats: Great Fortitude, Improved Initiative, Improved Unarmed Strike, Multiattack, Power Attack
Environment: Ever-Changing Chaos of Limbo
Organization: Solitary or mob (6-11)
Challenge Rating: 17
Treasure: Standard
Alignment: Usually chaotic neutral
Advancement: 19-27 HD(Large), 28-45 HD(Huge)
Level Adjustment:
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The inooa is the predator of the Limbo. Both githzerais and slaadi fear this creature that can travel through unstable areas of Limbo. It makes good use of the gravity and falls towards its victim, breaking through any sort of barricades. Although it has no need to eat, it acts as if it enjoys consuming another creature, which makes others think that the inooa originated from the material realm and remolded to fit the chaotic planes. Usually they are found alone, but occasionally one can find them clustered together in a mob as a result of a mother spawning several children. Even when thrown into another realm that is potentially disastrous, the inooa is usually able to cope with it by changing forms.

Combat

The inooa likes to drop down on an unsuspecting victim, and then smash its victim to pulp.

Darkmetal Strike (Su): The inooa's unarmed attacks are treated as adamantine, cold iron, and silver weapons for the purpose of dealing damage to creatures with damage reduction and bypassing hardness.

Improved Grab (Ex):: To use this ability, the inooa must hit an opponent with its slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.

Chaotic Morph (Su): An inooa has the ability to change its form in a way that it thinks is the most fitting for the situation. Using a full round action, the inooa can transform into Normal form, Slim form, Wing form, Blob form, Loaf form, or Core form.



Back to Main Page 3.5e Homebrew Creatures CR 17

gollark: Also, for shielding-type stuff, could you not make it so that radiation-emitting blocks have radiation output reduced by lead or something nearby?
gollark: HECf reactors will still need crazy amounts of scrubbers, though.
gollark: If so, I expect reactors to eventually have their power output contain a "- stupid amount of power to scrubbers" note.
gollark: *Can* you run multiple scrubbers per chunk?
gollark: I think you should implement a minimum, though.
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