Holy Blast (3.5e Spell)
3e Summary::You radiate waves of holy energy to damage nearby enemies. By channeling the power of your deity you deal 2d6 holy damage plus 2 holy damage per caster level (maximum +20) to all creatures in a 30 ft. radius sphere centered on you. Good-aligned creatures are unaffected by the spell. Evil-aligned creatures must succeed on a Will save or they take an extra 1d4 holy damage per caster level (maximum 10d4).
Evocation [Good] | |
Level: | Clr 4, Good 4, Pal 4 |
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Components: | V, S, DF |
Casting time: | 1 standard action |
Range: | Self |
Area: | 30 ft. radius burst centered on the caster |
Duration: | Instantaneous |
Saving Throw: | Will partial; see text |
Spell Resistance: | Yes |
Divine Focus: A holy symbol of the caster's patron deity.
War-Time Magic
This is a spell given by deities to their clerics during times of open war with the forces of other deities. Because of how powerful it is compared to normal healing magic, it is reserved for times of combat (usually) because it tends to be more of a drain on the resources of a deity. Hence why this spell is not usually granted during divine stalemates or times of peace and why most adventurers might not be even aware of its existence.
See Also
Back to Main Page → 3.5e Homebrew → Complex Special Ability Components → Spells
→ Cleric
Back to Main Page → 3.5e Homebrew → Complex Special Ability Components → Spells
→ Paladin