Holy Blast, Supreme (3.5e Spell)

3e Summary::You radiate waves of holy energy to damage nearby enemies. By channeling the power of your deity you deal 4d6 holy damage plus 4 holy damage per caster level (maximum +80) to all creatures in a 50 ft. radius sphere centered on you. Good-aligned creatures are unaffected by the spell. Evil-aligned creatures must succeed on a Will save or they take an extra 1d4 holy damage per caster level (maximum 20d4).

Holy Blast, Supreme
Evocation [Good]
Level: Clr 8, Good 8
Components: V, S, DF
Casting time: 1 standard action
Range: Self
Area: 50 ft. radius burst centered on the caster
Duration: Instantaneous
Saving Throw: Will partial; see text
Spell Resistance: Yes

Divine Focus: A holy symbol of the caster's patron deity.

War-Time Magic

This is a spell given by deities to their clerics during times of open war with the forces of other deities. Because of how powerful it is compared to normal healing magic, it is reserved for times of combat (usually) because it tends to be more of a drain on the resources of a deity. Hence why this spell is not usually granted during divine stalemates or times of peace and why most adventurers might not be even aware of its existence.

See Also


Back to Main Page 3.5e Homebrew Complex Special Ability Components Spells Cleric

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gollark: They can move somewhere else, however.
gollark: It can't be arbitrarily low. I'm pretty sure those people are the majority of the population.
gollark: But then you would put the graph-sketchers out of business.
gollark: With some maths I can't really do you could even probably configure things so that these all provide the same amount of total tax income.
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