Heal Wounds (5e Spell)

This spell will be triggered by the loss in vitality of a nearby creature. Choose a creature within range that has been reduced to 0 hit points. The target regains then 1d4 hit points.

Heal Wounds
1st-level Transmutation
Casting time: 1 reaction, which you take when a creature within range is reduced to 0 hit points.
Range: 60 feet
Components: S, V
Duration: Instantaneous

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.


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