< Grum's Greater Fix 'em

Grum's Greater Fix 'em/Hurt 'em (5e Spell)

You make a melee spell attack against your target, unless the target is willing and stationary, or incapacitated.

Grum's Greater Fix 'em/Hurt 'em
1st-level Necromancy
Casting time: 1 action
Range: Touch
Components: V, S, Drop of blood smeared on target
Duration: Instantaneous

On a hit, you choose to heal the target, or damage the target for 2d8 necrotic.

If you or the target is undead, add +4 damage. The spell has no effect on non-flesh constructs, but works on all undead, whether they have flesh or not.

If healing a target, the caster takes damage equal to the amount healed. The caster cannot heal more Hit Points than they currently have, but by healing the caster can bring themselves down to 0 HP.

If damaging a target, the caster is healed an amount equal to the damage dealt, up to but not above the caster's maximum HP. If the damage is more than the caster's maximum HP, further damage to the target is halved.

The caster cannot use magic resistance to lower the damage that is done to self. The target can use magic resistance if it wishes.

1hp worth of blood component allows for 2 castings. This can be from the caster or any other similar being.(Your DM may choose if something happens if foul blood is used.)

At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher you add 1d8 necrotic damage to any hit, and 1d8 necrotic for every two more spell slot levels above 3rd.

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