Greatest Colddrake (5e Creature)

Greatest Colddrake

Large dragon, any alignment


Armor Class Variable (natural armor, see below)
Hit Points 71 (2d20+50)
Speed 40 ft., fly 80 ft.


STR DEX CON INT WIS CHA
17 (+3) 18 (+4) 11 (+0) 15 (+2) 16 (+3) 9 (-1)

Saving Throws Int +5, Cha +2
Skills Arcana +5, Intimidation +2, Perception +8
Damage Vulnerabilities fire
Damage Immunities cold
Condition Immunities charmed, frightened, paralyzed, stunned
Senses darkvision 60 ft., passive Perception 20
Languages Common, Draconic
Challenge 5 (1,800 XP)


Frozen System. When a colddrake dies, it immediately shatters. Anyone within 25 ft. of it must succeed on a DC 12 Dexterity saving throw or take 1d4+1 piecing damage.

Icy Aura. Anyone who ends their turn within 15 ft. of a greatest colddrake takes 1d4 cold damage.

ACTIONS

Multiattack. The drake makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4+1) piercing damage.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8+1) slashing damage.

Frost Breath. The drake exhales a 30-foot long line of frost that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 11 (4d4+2) cold damage on a failed save, or half as much damage (rounded up) on a successful one.

REACTIONS

Bite. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 8 (2d4+3) piercing damage.

Frost Breath. The drake exhales a 30-foot long line of frost that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 11 (4d4+2) ice damage on a failed save, or half as much damage (rounded up) on a successful one.

LEGENDARY ACTIONS

The greatest colddrake can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The greatest colddrake regains spent legendary actions at the start of its turn.

Claw. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) slashing damage.

Frost Breath. The drake exhales a 30-foot long line of frost that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 11 (4d4+2) cold damage on a failed save, or half as much damage (rounded up) on a successful one.

Greatest colddrakes are one of three types of colddrakes, the other two being lesser colddrakes and greater colddrakes. They are the most powerful colddrakes, and they are some of the more powerful drakes overall.

Subspecies. There are three subspecies of greatest colddrakes: freezedrakes, winterdrakes, and blizzarddrakes. They are distinguished by the number of hit points they have, and their subspecies determines their armor class (use the table below). There is no particular difference between each type of greatest colddrake, and the only purpose of each subspecies is for social reasons and to find their AC.

Hit PointsSubspeciesAC
52-66Freezedrake13
67-75Winterdrake14
76-90Blizzarddrake15

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gollark: But right now, at least, it isn't very capable of generally intelligent stuff, which is probably for the best.
gollark: I'm not sure I'd call that general intelligence.
gollark: AI can't really match humans at general intelligence tasks which we have to think hard about. It absolutely can do much of what we *intuitively* do - categorising cats and dogs, basic language processing, whatever - and nobody is flying planes by manually reasoning through the physics of their actions.
gollark: If they're inferring that from observations of some form, so can a computer system.
gollark: How is a human sensing that exactly?
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