Greater Colddrake (5e Creature)

Greater Colddrake

Huge dragon, any alignment


Armor Class Variable (natural armor, see below)
Hit Points 56 (2d20+35)
Speed 40 ft., fly 80 ft.


STR DEX CON INT WIS CHA
17 (+3) 18 (+4) 11 (+0) 15 (+2) 16 (+3) 9 (-1)

Saving Throws Int +5, Cha +2
Skills Arcana +5, Intimidation +2, Perception +8
Damage Vulnerabilities fire
Damage Immunities cold
Condition Immunities charmed, frightened, paralyzed, stunned
Senses darkvision 60 ft., passive Perception 20
Languages Common, Draconic
Challenge 3 (700 XP)


Frozen System. When a colddrake dies, it immediately shatters. Anyone within 25 ft. of it must succeed on a DC 11 Dexterity saving throw or take 1d4+1 piecing damage.

ACTIONS

Multiattack. The drake makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4+1) piercing damage.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8+1) slashing damage.

Frost Breath. The drake exhales a 30-foot long line of frost that is 5 feet wide. Each creature in that line must make a DC 13 Dexterity saving throw, taking 9 (4d4) cold damage on a failed save, or half as much damage (rounded up) on a successful one.

REACTIONS

Bite. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 8 (2d4+3) piercing damage.

Frost Breath. The drake exhales a 30-foot long line of frost that is 5 feet wide. Each creature in that line must make a DC 13 Dexterity saving throw, taking 9 (4d4) ice damage on a failed save, or half as much damage (rounded up) on a successful one.

LEGENDARY ACTIONS

The greater colddrake can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The greater colddrake regains spent legendary actions at the start of its turn.

Claw. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) slashing damage.

Frost Breath. The drake exhales a 30-foot long line of frost that is 5 feet wide. Each creature in that line must make a DC 13 Dexterity saving throw, taking 9 (4d4) cold damage on a failed save, or half as much damage (rounded up) on a successful one.

Greater colddrakes are one of three types of colddrakes, the other two being lesser colddrakes and greatest colddrakes. They are the most common colddrakes, and they bear similar strengths to the alchedrakes.

Subspecies. There are four subspecies of greater colddrakes: snowdrakes, haildrakes, icedrakes, and cryodrakes. They are distinguished by the number of hit points they have, and their subspecies determines their armor class (use the table below). There is no particular difference between each type of greater colddrake, and the only purpose of each subspecies is for social reasons and to find their AC.

Hit PointsSubspeciesAC
37-49Snowdrake12
50-56Haildrake13
57-62Icedrake13
63-75Cryodrake14

Back to Main Page 5e Homebrew 5e Creatures

gollark: If a book sits in an empty vacuum in a universe devoid of all life, it does not have value because nobody cares about it and values it.
gollark: That's not inherent.
gollark: Information isn't magically given value without people valuing it.
gollark: No it doesn't.
gollark: Saying it's "theft" drags along a bunch of connotations which might not make sense.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.