Grand Destroyer Flame (5e Spell)

Firing a disastrous flame which spreads 120 feet wide cone in front of you which makes the spell extremely difficult to avoid they must roll a Dexterity save DC of 21. on fail This attack gives 2d20 plus 2d4 radiant damage, to each target within range, and also deal 1d6 burning damage per turn for the duration but half damage and no burning damage on success, however, the DM may also decide the damage if you want it as a breath weapon instead or as a weaker spell slot

Grand Destroyer Flame
9th-level Conjuration
Casting time: 1 action
Range: 120 Feet
Duration: up to 1 minute

Disadvantages. after using this spell you have to roll a Constitution saving throw on fail you gain 2 points of exhaustion on the success you are immune to this effect for 24 hours if you ever try using this spell again ,its hit allies within range if they fail the dexterity save ,To use this spell you must have skilled in fire magic (fire mage Feat) or have been a conjuration school of magic maybe a fire magic school entirely up to your DM ,it is considered a breath attack if you have a dragon ancestry and it is up to the DM if you are able to change to fire damage and burning damage to your dragon Ancestry

At Higher Levels. When you cast this spell using a spell slot of 8th level or higher it adds an additional 1d6 to the burning effect per spell slot expended



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