Gladiator of the Ooze (5e Creature)

Gladiator of the Ooze

Medium humanoid (any race, shapechanger), any chaotic alignment (usually chaotic evil)


Armor Class 16 (studded leather, shield)
Hit Points 112 (15d8 + 45)
Speed 30 ft.


STR DEX CON INT WIS CHA
18 (+4) 15 (+2) 16 (+3) 10 (+0) 12 (+1) 15 (+2)

Saving Throws Str +7, Dex +5, Con +6
Skills Arcana +3, Athletics +10, Intimidation +5, Perception +4, Survival +4
Damage Resistances acid, poison
Condition Immunities poisoned
Senses passive Perception 14
Languages Abyssal and any one other (usually Common)
Challenge 5 (1,800 XP)


Insanity. The gladiator has advantage on saving throws against being charmed or frightened.

Brute. A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).

Spellcasting. The gladiator is a 4th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). The gladiator knows the following sorcerer spells:

Cantrips (at will): acid splash, light, mage hand, poison spray, prestidigitation
1st level (4 slots): false life, fog cloud, shield
2nd level (3 slots): blindness/deafness, misty step

ACTIONS

Multiattack. The gladiator makes three melee attacks or two ranged attacks.

Spear. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.

Shield Bash. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Change Shape. The gladiator magically transforms into an ooze with CR no greater than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed by the new form. In ooze form, the gladiator retains its alignment, hit points, Hit Dice, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form.

Create Green Slime (Recharges after a Long Rest). The gladiator creates a patch of green slime (see "Dungeon Hazards" in chapter 5 of the Dungeon Masters Guide). The slime appears on a section of wall, ceiling, or floor within 30 feet of the gladiator.

REACTIONS

Parry. The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.

A gladiator with the Chosen of the Ooze template applied to it. Some gladiators have some measure of control over oozes, and as the roaring crowds in arenas hunger for new and exotic forms of entertainment, their talents are usually embraced by the masses, who simply see it as fun. Mighty beasts facing one man with a slimy ensemble, a group of men fighting an army of oozes, all these and more can be brought by a gladiator that has power over oozes.


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gollark: Are there corridors?
gollark: (not hidden ones, general doors)
gollark: I look for exit doors, d6.
gollark: It could strike at us at any time.
gollark: I don't trust it.
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