Giant Clay War Golem (5e Creature)

Giant Clay War Golem

Huge construct, unaligned


Armor Class 17 (natural armour)
Hit Points 297 (22d12 + 154)
Speed 30 ft.


STR DEX CON INT WIS CHA
26 (+8) 11 (+0) 24 (+7) 5 (-3) 10 (+0) 3 (-4)

Damage Immunities acid, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages understands the languages of its creator but can't speak
Challenge 18 (20,000 XP)


Acid Absorption. Whenever the golem is subjected to acid damage, it takes no damage and instead regains a number of hit points equal to the acid damage dealt.

Berserk. Whenever the golem starts its turn with 60 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points.

Brute. A melee weapon deals one extra die of its damage when the golem hits with it.

Constructed Fortitude. If damage reduces the golem to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is from a critical hit. On a success, the golem drops to 1 hit point instead.

Grappler. The golem has advantage on attack rolls against any creature grappled by it.

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem's weapon attacks are magical.

Siege Monster. The golem deals double damage to objects and structures.

Wounded Fury. While it has 10 hit points or fewer, the golem has advantage on attack rolls. In addition, it deals an extra 7 (2d6) damage to any target it hits with a melee attack.

ACTIONS

Multiattack. The golem makes three slam attacks.

Slam. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 24 (3d10 + 8) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or have its hit point maximum reduced by an amount equal to the damage taken. The target dies if this attack reduces its hit point maximum to 0. The reduction lasts until removed by the greater restoration spell or other magic.

Haste (Recharge 5-6). Until the end of its next turn, the golem magically gains a +2 bonus to its AC, has advantage on Dexterity saving throws, and can use its slam attack as a bonus action.

REACTIONS

Parry. The golem adds 6 to its AC against one melee attack that would hit it. To do so, the golem must see the attacker and be wielding a melee weapon.

A clay golem with the War Golem template and the Giant Golem template applied to it. A clay war golem is a terror on the battlefield, combining the size and strength of a giant golem with the knowledge and hardiness of a war golem. They can destroy anything in their paths, and their destruction would deliver a massive blow to any military that fielded them, because of their tremendous cost, both in time and money, to produce.

Constructed Nature. A giant clay war golem doesn't require air, food, drink, or sleep.


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gollark: Ale: I'm just 10600 blocks away from you now!
gollark: Ah, good, good.
gollark: Wait, do you have keepInventory enabled, or any sort of gravestones thing?
gollark: No routing or anything though, as it turns out that mesh networking is extremely hard.
gollark: I made one back in 2019, even: <https://pastebin.com/L0ZKLBRG>
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