Gestalt Knifefighter (3.5e Optimized Character Build)

Introduction

This was my Gestalt attempt at a fighting rogue. It uses feint combat action to deny an opponent their dex mod, and then punishes them with a crushing amount of sneak attack.

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References

Game Rule Components

Items

Obviously, your dagger is very important, any mods on it that increase your chance of feinting in combat are even better. Cloak of Cha + as high as you can get it is very helpful as well. When i played Kurai(my knifefighter), I had a PC artificer craft a vest(class improvement affinity)with Golem Strike, and Grave Strike, as continuous effects. Remember, this is not only a combat character, you must also fill the rogue role, this means you must be able to find, and disarm traps. So items that increase your effectiveness at those two things cannot be neglected.

Progression

Starting Ability Scores (Before Racial Adjustments): Human, no adjustments

Ability Scores:the order for stats in this build is Dex, Int, Chr, Str, Con, Wis

  • These are the 32 point buy scores I use. All improvements go into Int.
    • Str:10
    • Dex:16
    • Con:10
    • Int:16
    • wis:10
    • Chr:14

Race (Templates):

Any(favored class rogue is nice, but not required)

Starting Racial Traits:

ECL Class Base
Attack Bonus
Saving Throws Feats Class
Features
FortRefWill
1stRogue1/Swashbuckler1+1+2.5+2.5+.33Weapon Finesse,Point Blank Shot,Weapon Focus(dagger)Trapfinding, Sneak attack +1d6
2ndRogue2/Fighter1+2+3.0+3.0+.66DodgeEvasion
3rdRogue3/Swashbuckler2+3+3.5+3.5+1.00MobilitySneak attack +2d6, Trap Sense +1,Grace +1
4thRogue4/Fighter2+4+4.0+4.0+1.33Far ShotUncanny Dodge
5thRogue5/Swashbuckler3+5+4.5+4.5+1.66Sneak attack +3d6, Insightful Strike
6thRogue6/Invisible Blade1+6+4.83+7.0+2.00LeadershipTrap Sense +2, Unfettered Defense
7thRogue7/Invisible Blade2+7+5.16+7.5+2.33Sneak attack +4d6, Bleeding Wound
8thRogue8/Invisible Blade3+8+5.50+8.0+2.66Improved Uncanny Dodge, Uncanny Feint(move action)
9thRogue9/Invisible Blade4+9+5.83+8.5+3.00Combat ReflexesSneak attack +5d6, Trap Sense +3, Feint Mastery
10thRogue10/Invisible Blade5+10+6.16+9.0+3.33Special Ability(Skill Mastery), Uncanny feint(free action)
11thRogue11/Shadowdancer1+10.75+6.5+11.5+3.66Sneak attack +6d6, Hide in Plain Sight
12thRogue12/Fighter3+11.75+6.83+12.0+4.00Combat ExpertiseTrap Sense +4
13thRogue13/Fighter4+12.75+7.16+12.5+4.33Weapon Specialization(dagger)Sneak attack +7d6, Special Ability(Opportunist)
14thRogue14/Duelist1+13.75+7.5+15.0+4.66Canny Defense
15thRogue15/Duelist2+14.75+7.83+15.5+5.00Surprising RiposteSneak attack +8d6, Trap Sense +5, Improved reaction +2
16thRogue16/Duelist3+15.75+8.16+16.0+5.33Special Ability(Slippery Mind), Enhanced Mobility
17thRogue17/Duelist4+16.75+8.50+16.5+5.66Sneak attack +9d6, Grace
18thRogue18/Duelist5+17.75+8.83+17.0+6.00Deadly PrecisionTrap Sense +6, Precise Strike +1d6
19thRogue19/Duelist6+18.75+9.16+17.5+6.33Sneak attack +10d6,Special Ability(Improved Evasion), Acrobatic Charge
20thRogue20/Duelist7+19.75+9.50+18.0+6.66Elaborate parry

Other Components

If you are confused about how the base attack and saves are written out, they are using the rules for fractional BAB/Saves from Unearthed Arcana

Highlights

This build works by using the feint in combat action(as a free action, thanks to Invisible Blade)to deny someone their dex mod, and then full attacking them, normally, only the first attack would be treated as a sneak attack, but the Surprising Riposte feat from Drow of the Underdark causes the victim to be flat-footed for the rest of the round. Targets with Uncanny Dodge are not flat-footed for the whole round, but Uncanny Dodge does not save them from the first one.

Munchkin-Size Me

Leadership

Leadership, have your cohort take exactly the same path as you, and work as a team to flank, bluff, and murder your targets. There is an optional rule in the PHB2 that allows all rogues flanking a target to add those levels together when determining effective rogue level for flanking a target with Improved Uncanny Dodge. On the find/disable traps side, if you take skill mastery in a skill, make sure your cohort picks a different skill to take 10 in twice as many skills, and you almost always get synergy from the cohort helping, with two rogues, the possibilities are ENDLESS.

You've got to be sneaky, savvy?

If your DM decides to not allow Leadership in Gestalt(rightly so), Savvy Rogue is a great addition to the character. You will, in all likelihood, end up with all the rogue special abilities when you go epic, and Savvy Rogue is a great addition to this character.

Limitations

Uncanny Dodge is a problem for this build, but not as much as for other builds, also adding your int and dex to AC helps quite a bit. One of the largest problems for this build is the will save, you are at risk for a HOST of hold and death affects. having a cleric handy for Death Ward and Freedom of Movement is invaluable.

DM Counters

One problem i see with the build is the reflex save, it is way too high. The rule i use in my gestalt games is:If both sides of the progression are base classes, and you only change one, do not add the 2 point bonus to the saves, just add the normal progression.



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