Gemstar (Pathfinder Race)

Gemstars

Gemstars are humanoid constructs, composed of opaque, semi-organic gemstone. Their bodies have an unusual ability to focus and amplify arcane energies when the Gemstar wills it.

Physical Description

Gemstars are similar in shape to a large Human - averaging about 6' 5" in height, weighing in about 220lbs and varying in a range of all colours of the rainbow. They have no hair, distinct eyes and well defined faces; A few features may be oddly coloured, making them stand out. Their bodies are seemingly machined and only flexible to the point of free movement, but otherwise rigid and tough. The skin of a Gemstar is visibly rough, with ridges noticeable along most body parts. Older Gemstars may carry cracks, pits, scars or other deformities around their whole body.

Society

Gemstars often organise into small family units, living in sprawling urban environments, or nomadically in self-made burrows and houses. Among their own kind, Gemstars are warm, loving peoples - They value familial loyalty and honor strongly, though rarely seek to inflict revenge or suffering on others (of their own kind, at least). Still vulnerable to all the social disagreements and conflicts that arise in humanoid relations, they do their best to maintain good relations and contact with other Gemstar families.

Relations

Gemstars are not hugely known among most other races. Reluctant to offer alien races the same affections they foster with their own kind; They are seen as odd, cold machine-like peoples by those who meet them. Should one make good friends with a Gemstar, however, they can be expected as faithful, almost loving companions.

Alignment and Religion

Gemstars come in all alignments and neutralities - And consequently, most deities are worshipped by one or another of 'em. Though familial units more often avoid chaotic and/or evil tendencies, as it can strain interpersonal relations.

Adventurers

Gemstar adventurers are as prone to setting out into the world as any fleshy, passionate humanoid.

Gemstar Racial Traits

  • +2 Intelligence, 2 Strength, 2 Dexterity: Gemstars' attunement with arcane energies can come to its mental aid in small, unnoticeable moments. The gem body of a Gemstar is brittle, tough and inflexible, restricting its movement and effective strength.
  • Construct: Gemstars are, essentially, sentient gemstone humanoids.
  • Medium: Gemstars are slightly larger than the average humanoid, but still medium size.
  • Normal base land speed: 30 ft.
  • Arcane Attunement (Su): A Gemstar can focus their arcane attunement to influence events in mysterious and minor ways. Once per day - You can gain a +1 luck bonus on any skill check, ability check, attack, combat maneuver, save or percentage roll, you may use this after you have rolled your die, but before you are told the result of your roll.
  • Refractive Light (Ex): Though Gemstars are odd-looking, they have the ability to alter the way their bodies reflect light. Gemstars have a +4 racial bonus to Disguise and Stealth.
  • Spell-Like Ability: 3 times a day each Dancing Lights, Prestidigitation, Flare. Caster level is the Gemstar's character level. The save DC is Intelligence-based.
  • Automatic Languages: Common, Gemstone.

Alternate Racial Traits

Too Fleshy: The Gemstar is unusually organic, its body is fleshy and human-like, but its attunement to arcane energies is diminished. The Gemstar has +1 Dexterity (effectively halving its original Dex penalty). This trait replaces Arcane Attunement.

Favored Class Options

  • Wizard: The Gemstar may add a spell to their Spell-Like ability repertoire to cast 1/day. This spell must either be level 0 or at least 4 spell levels lower than the highest spell they know and can cast.
  • Oracle: The Gemstar may add a mystery spell to their Spell-Like ability repertoire to cast 1/day. This spell must be at least 3 spell levels lower than the highest spell they know and can cast.
  • Druid: The Gemstar may add a spell to their Spell-Like ability repertoire to cast 1/day. This spell must either be level 0 or at least 4 spell levels lower than the highest spell they know and can cast.

Vital Statistics

Table: Gemstar Random Starting Ages
AdulthoodIntuitive1Self-Taught2Trained3
20 years+1d10+2d12+3d12
  1. This category includes barbarians, oracles, rogues, and sorcerers.
  2. This category includes bards, cavaliers, fighters, gunslingers, paladins, rangers, summoners, and witches.
  3. This category includes alchemists, clerics, druids, inquisitors, magi, monks, and wizards.
Table: Gemstar Aging Effects
Middle Age1Old2Venerable3Maximum Age
200 years400 years550 years550+2d% years
  1. At middle age, 1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, 2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, 3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Gemstar Random Height and Weight
GenderBase HeightHeight ModifierBase WeightWeight Modifier
Male6' 0"+2d4180 lb.1d10 × 5 lb.
Female6' 2"+2d4200 lb.1d10 × 5 lb.

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