PFSRD:Dancing Lights

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Dancing Lights

School evocation [light]; Level bard 0, sorcerer/wizard 0

Casting Time 1 standard action

Components V, S

Range medium (100 ft. + 10 ft./level)

Effect Up to four lights, all within a 10-ft.-radius area

Duration 1 minute (D)

Saving Throw none; Spell Resistance no

Depending on the version selected, you create up to four lights that resemble lanterns or torches (and cast that amount of light), or up to four glowing spheres of light (which look like will-o'-wisps), or one faintly glowing, vaguely humanoid shape. The dancing lights must stay within a 10-foot-radius area in relation to each other but otherwise move as you desire (no concentration required): forward or back, up or down, straight or turning corners, or the like. The lights can move up to 100 feet per round. A light winks out if the distance between you and it exceeds the spell's range.

You can only have one dancing lights spell active at any one time. If you cast this spell while another casting is still in effect, the previous casting is dispelled. If you make this spell permanent, it does not count against this limit.

Dancing lights can be made permanent with a permanency spell.


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gollark: Oh, in that case, do you know about how two's complement works?
gollark: Well, subtract is just bitwise NOT and add 1, which I suppose isn't actually particularly bitwise.
gollark: There are bindings in pretty much every language for popular stuff, I'm sure.
gollark: I am assuming "check if zero" is a "bitwise operation" which exists.
gollark: XOR them and check if the result is zero, actually.
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