PFSRD:Strength
Strength (Str)
Strength measures muscle and physical power. This ability is important for those who engage in hand-to-hand (or “melee”) combat, such as fighters, monks, paladins, and some rangers. Strength also sets the maximum amount of weight your character can carry. A character with a Strength score of 0 is too weak to move in any way and is unconscious. Some creatures do not possess a Strength score and have no modifier at all to Strength-based skills or checks.
You apply your character's Strength modifier to:
- Melee attack rolls.
- Damage rolls when using a melee weapon or a thrown weapon, including a sling. (Exceptions: Off-hand attacks receive only half the character's Strength bonus, while two-handed attacks receive 1–1/2 times the Strength bonus. A Strength penalty, but not a bonus, applies to attacks made with a bow that is not a composite bow.)
- Climb and Swim checks.
- Strength checks (for breaking down doors and the like).
gollark: But what if the AIs colonize outer space? They can beat humans at it.
gollark: See, any game can be made more fun if you implement human-level intelligences which can create stuff like pyramid schemes.
gollark: Presumably if food is magically non-perishable, lots of people will just store it, and the price won't vary *that* much because the only extra cost is some storage.
gollark: But then they can't do fun stuff like run scams.
gollark: I have a better way. Make your game AIs have human-level intelligence, and have them communicate and trade items! That way you get all the nice emergent behavior with the simple ease of implementing human-level AI.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.