PFSRD:Strength

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Strength (Str)

Strength measures muscle and physical power. This ability is important for those who engage in hand-to-hand (or “melee”) combat, such as fighters, monks, paladins, and some rangers. Strength also sets the maximum amount of weight your character can carry. A character with a Strength score of 0 is too weak to move in any way and is unconscious. Some creatures do not possess a Strength score and have no modifier at all to Strength-based skills or checks.

You apply your character's Strength modifier to:

  • Melee attack rolls.
  • Damage rolls when using a melee weapon or a thrown weapon, including a sling. (Exceptions: Off-hand attacks receive only half the character's Strength bonus, while two-handed attacks receive 1–1/2 times the Strength bonus. A Strength penalty, but not a bonus, applies to attacks made with a bow that is not a composite bow.)
  • Climb and Swim checks.
  • Strength checks (for breaking down doors and the like).
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gollark: But what if the AIs colonize outer space? They can beat humans at it.
gollark: See, any game can be made more fun if you implement human-level intelligences which can create stuff like pyramid schemes.
gollark: Presumably if food is magically non-perishable, lots of people will just store it, and the price won't vary *that* much because the only extra cost is some storage.
gollark: But then they can't do fun stuff like run scams.
gollark: I have a better way. Make your game AIs have human-level intelligence, and have them communicate and trade items! That way you get all the nice emergent behavior with the simple ease of implementing human-level AI.
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