Fu, Tailed Release (5e Creature)
Fu
Medium humanoid (Human), neutral good Armor Class 17 (Natural Armor)
Saving Throws Dexterity +8, Wisdom +8, Charisma +6 Chakra. Fu has 40 chakra points which he can expend. All chakra points are regained at the end of a long rest. Evasion. When Fu is targeted by an effect that allows her to make a Dexterity saving throw to take half damage on a success, she takes no damage on a success and half damage on a failure. Jinchuriki Regeneration. At the beginning of each of her turns, Fu regains 2 hit points. Jinchuriki Resistance. Fu has advantage on Dexterity and Constitution saving throws. ACTIONSMultiattack. Fu can make 2 unarmed strikes. Unarmed Strike. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (3d4 + 4) magical bludgeoning damage. Scale Powder (3 Chakra). All creatures within 60 feet must succeed a DC 16 Dexterity saving throw or be blinded until the beginning of Fu's next turn.
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A Waterfall shinobi, she was loved by most people in the village, allowing her to grow up with a happy childhood. This made her quite the outlier among the Jinchuriki, but gave her a better displacement to befriend her Tailed Beast, Chōmei and to achieve the Jinchuriki goal. Thanks to being completely in-tune with Chōmei, practically being the same person, she can freely switch between her base form and Tailed Release at will. |
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