Fiendish Snake, Huge Viper (3.5e Creature)

These creatures range widely in size. They are not particularly aggressive, but will often lash out with a bite attack before attempting to retreat.

One or more images on this page are unattributed. Please include on this page the name of the artist or copyright holder, in addition to a link to the artist's website if available and appropriate. If you own this image, or it is covered by public domain, consider uploading the image to D&D Wiki. If the source of the image cannot be located or the copyright holder wishes for the image to not be on this page, then remove the image. For more information on copyright law, see D&D Wiki:Copyrights.

Edit this Page | All pages with an unattributed image

Fiendish Snake, Huge Viper
Size/Type: Huge Magical Beast (Extraplanar)
Hit Dice: 6d8+6 (33 hp)
Initiative: +6
Speed: 20 ft. (4 squares), climb 20 ft., swim 20 ft.
Armor Class: 15 (–2 size, +2 Dex, +5 natural),, touch 10, flat-footed 15
Base Attack/Grapple: +4/+15
Attack: Bite +6 melee (1d6+4 plus poison)
Full Attack: Bite +6 melee (1d6+4 plus poison)
Space/Reach: 15 ft./10 ft.
Special Attacks: Poison
Special Qualities: Scent, Darkvision 60ft, Resistance to cold and fire 5, Spell Resistance 11, Damage Reduction 5/magic
Saves: Fort +6, Ref +7, Will +3
Abilities: Str 16, Dex 15, Con 13, Int 3, Wis 12, Cha 2
Skills: Balance +10, Climb +11, Hide +3, Listen +7, Spot +7, Swim +11
Feats: Improved Initiative, Run, Weapon Focus (bite)
Environment: Temperate marshes in an evil-aligned plane
Organization: Solitary
Challenge Rating: 4
Treasure: None
Alignment: Always evil (any)
Advancement: 7–18 HD (Huge)
Level Adjustment:
Not Good.

Skills: Snakes have a +4 racial bonus on Hide, Listen, and Spot checks and a +8 racial bonus on Balance and Climb checks. A snake can always choose to take 10 on a Climb check, even if rushed or threatened. Snakes use either their Strength modifier or Dexterity modifier for Climb checks, whichever is higher. A snake has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.

COMBAT

Viper snakes rely on their venomous bite to kill prey and defend themselves.

Smite Good (Su): Once per day the creature can make a normal melee attack to deal extra damage equal to its HD total (maximum of +20) against a good foe.

Poison (Ex): A viper snake has a poisonous bite that deals initial and secondary damage of 1d6 Con. The save DC varies by the snake’s size, as shown on the table below. The save DCs are Consitution-based.

SizeFort DC
Huge14

SEE WIKIPEDIA ENTRY: Snake



Back to Main Page 3.5e Homebrew Creatures CR 4

gollark: This poll has a captcha so it can't really be botted, but you can vote multiple times fairly easily.
gollark: I do GCSE German, which means I at least know what "ich bin" means.
gollark: It probably has *thousands* of speakers from people who did it at school for some reason, like me.
gollark: Latin isn't dead. It's totally a useful language.
gollark: Well, to be fair, it has a captcha, so you would have had to do it manually.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.