Feral Lizardfolk (5e Creature)
Feral Lizardfolk
Medium humanoid (lizardfolk), unaligned Armor Class 14 (natural armor)
Skills Perception +3, Stealth +4, Survival +5 Hold Breath. The lizardfolk can hold its breath for 15 minutes. Untamed. The lizardfolk has advantage and a +5 bonus to saving throws against being charmed ACTIONSMultiattack. The lizardfolk makes two melee attacks, each one with a different weapon. Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
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[[File:|thumb|600px|]] A lizardfolk with the Feral template applied to it. |
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