Feral Lizardfolk (5e Creature)

Feral Lizardfolk

Medium humanoid (lizardfolk), unaligned


Armor Class 14 (natural armor)
Hit Points 22 (4d8 + 4)
Speed 30 ft., swim 30 ft.


STR DEX CON INT WIS CHA
15 (+2) 10 (+0) 13 (+1) 5 (-3) 12 (+1) 7 (-2)

Skills Perception +3, Stealth +4, Survival +5
Senses passive Perception 13
Languages
Challenge 1/4 (50 XP)


Hold Breath. The lizardfolk can hold its breath for 15 minutes.

Untamed. The lizardfolk has advantage and a +5 bonus to saving throws against being charmed

ACTIONS

Multiattack. The lizardfolk makes two melee attacks, each one with a different weapon.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.


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A lizardfolk with the Feral template applied to it.


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gollark: Says someone who never implemented Macron.
gollark: You're just like Macron 0.8. Quite bad.
gollark: I guess I'm right utterly and forever.
gollark: ++remind 2d Macron
gollark: Tell you what, if you write a spec and implementation in the next 2 days I'll officially endorse it for Macron 6.4.
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