Feral (5e Template)

Feral


Prerequisite

A sentient creature that is not a celestial, construct, fiend, ooze, or undead.

Statistics

Equipment. The creature can not use any equipment it would normally have.

Abilities. The creature's Intelligence decreases to 7 or lower. If it's Intelligence is 7 or lower, it decreases by 2. Its Charisma decreases accordingly.

Damage Immunities. As base creature.

Damage Resistances. As base creature.

Condition Immunities. As base creature.

Languages The creature loses the ability to speak.

Skills The creature becomes proficient in the Wisdom (Survival) skill.

Alignment The creature's alignment changes to Unaligned.

Traits

Untamed. The creature has advantage and a +5 bonus to saving throws against being charmed.

Actions

Natural Attacks. The creature uses appropriate natural attacks.

Other Attacks. Remove all other weapon attacks.

CR Calculation

AC. unless the creature has natural armor, its AC is based solely on its Dexterity score.

See Abilities, Equipment, Traits, and Actions above.

Examples


Back to Main Page 5e Homebrew Creatures Templates

gollark: Anthropomorphizing blind optimization processes: don't do it, or else.
gollark: It'd just spread less, probably.
gollark: Viruses don't do long-term planning or indeed any, so a deadlier variant *could* happen.
gollark: Wide deployment, I mean.
gollark: These things always take a while to actually be usable. I expect it's a year out.
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