Fencer of the Kanahebi clan (3.5e Optimized Character Build)

Introduction

3e Summary::A Lizardfolk that can slice people in many fancy ways. Pretty impressive AC bonuses.

gollark: For instance, it may require that clients are on at the same time as each other to do key exchange.
gollark: * E2EE
gollark: Again, assumptions made in the protocol may have to be different for E2E to work.
gollark: And mass surveillance is actually very widespread and bad.
gollark: The issue is that it might be hard to add it without designing for it in advance.

References

Core SRD

Game Rule Components

Race and Templates

3e Race::Lizardfolk

Classes

Ranger, Monk, Humanoid, Duelist

Feats

Weapon Finesse , Dodge , Mobility , Spring Attack , Two-Weapon Fighting , Two-Weapon Defense , Improved Unarmed Strike , Improved Grapple , Deflect Arrows , Combat Reflexes , Improved Natural Attack(byte) , Improved Natural Armor , Endurance , Track

Progression

Starting Ability Scores:

Strength gives you bonus damage. Dexterity improves the results of your bonus feats and attacks. Wisdom and Intelligence raise your defense.

  • Strength 10 (+0)
  • Dexterity 14 (+2)
  • Constitution 10 (+0)
  • Intelligence 14 (+2)
  • Wisdom 12 (+1)
  • Charisma 10 (+0)

Race (Templates):

Lizardfolk (+2 Strength, +2 Constitution, –2 Intelligence)

Starting Racial Traits:

Reptilians with natural armor,claws and byte.

ECLClass/HD/LAFeatsClass FeaturesSpecial
1stLA+1+5 AC
2ndHumanoid 1Weapon FinesseRacial HD
3rdHumanoid 2
4thHumanoid 2/Ranger 1Dodge ,Track1st favored enemy, wild empathy2 good saves
5thHumanoid 2/Ranger 2Two-Weapon FightingCombat style
6thHumanoid 2/Ranger 2/Monk 1Improved Unarmed Strike,Improved GrappleFlurry of blows, unarmed strike3 good saves,Ac+wis
7thHumanoid 2/Ranger 2/Monk 2Mobility ,Combat ReflexesEvasion
8thHumanoid 2/Ranger 2/Monk 3Still Mind
9thHumanoid 2/Ranger 3/Monk 3EnduranceRanger bonus feat
10thHumanoid 3/Ranger 3/Monk 3Spring Attack
11thHumanoid 3/Ranger 3/Monk 3/Duelist 1Canny defenseAC+Int
12thHumanoid 3/Ranger 3/Monk 3/Duelist 2Improved Reaction
13thHumanoid 3/Ranger 3/Monk 3/Duelist 3Two Weapon DefenseEnhanced Mobility+1 Shield bonus
14thHumanoid 3/Ranger 3/Monk 3/Duelist 4Grace+2 on reflex saves
15thHumanoid 3/Ranger 3/Monk 3/Duelist 5Precise strike +1d6
16thHumanoid 3/Ranger 3/Monk 3/Duelist 6Improved Natural Attack(bite)Acrobatic charge
17thHumanoid 3/Ranger 3/Monk 3/Duelist 7Elaborate Parry+7 dodge
18thHumanoid 3/Ranger 3/Monk 3/Duelist 8Improved Reaction
19thHumanoid 3/Ranger 3/Monk 3/Duelist 9Improved Natural Armor,Deflect Arrows+1 to AC
20th3e Final Class Progression::Humanoid 3/Ranger 3/Monk 3/Duelist 10Precise strike +2d6


Highlights

Excelent Reflex saves
This character has pretty good reflex saves, even though his will saves are pretty low.

AC bonus
Lizardfolk's natural armor plus Monk's armor and Duelist's Canny defense turns this guy into a pretty hard skin warrior.

Extraordinary abilities
Most of his abilities work even in places were arcane or divine magic spells have troubles.

Fancy ways to attack
Can attack with monk weapons, martial weapons, natural weapons and unarmed attacks.

Munchkin-Size Me

Monk’s Belt, any item that provides bonus to wisdom, intelligency or dexterety can raise the defenses of this build.

Side Notes

Limitations

Trouble is that he needs to get near his victim to make some damage,and even though he has a pretty high AC is better to be friendly with the party's healer because of the low will saves. Also more than a damage dealer this character is a living shield.

DM Counters

Difficult terrain, creatures with high AC or spellcasting.



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