Elves, Aether (3.5e Race)

Aether Elves

When an elf kills you, they'll do it with a smile on their face.
—Unknown Source.

The aether elves are mysterious beings who dwell in the Aether. They have three subraces: bright elves, dusk elves, and shadow elves. All of these clans of aether elves are loosely collected into a messy community which stretches along the rim of the Aether.

Personality

Elves are perceptive, intelligent, and, despite their friendly, charming demeanor, incredibly ruthless and cruel. They seem to have no conscience or morals, but to be simply driven by emotion and ego.

Physical Description

All aether elves stand about as tall as humans (between 5 and 6 feet), but are very slender, and weigh only 100-150 lb. They have pointed ears. Physical traits vary by subrace. Bright elves have fair features, blazing golden hair, and golden or silver eyes. Dusk elves have a darker look, with dark brown, chestnut, or dark, tarnished blond hair, darker skin tone, green or purple eyes, and slightly taller then most other elves. Shadow elves have darker features, dark hair, black eyes, and are shorter and slimmer then any of their cousins.

Relations

Aether elves view all other races as beneath them, and have little to do with them if they can help it. Their capricious mood swings and heartless demeanor makes it hard for them to make friends, even with other aether elves. They are ruled only by the three Dream Lords: Auberon, Mabba, and Frae.

Alignment

Aether elves are capricious and hard-hearted, governed by whim and self-absorption. They are universally chaotic, with most being chaotic neutral, though many are chaotic evil.

Religion

Elves have no religion, but do pay complete homage to the Dream Lords, who can grant elven clerics (which are rare) access to the following domains: Chaos, Luck, Destruction, Madness, Magic, Mind, and Trickery.

Lands

Aether elves live in the Aether, and are considered one of the ruling species there.

Language

Aether elves speak Aeth, the primary language of most Aether denizens. However, they also speak a racial dialect; bright elves Clarion, dusk elves Vesperion, and shadow elves Umberion.

Names

Aether elves name themselves upon reaching puberty, so their names are varied.

Racial Traits (Bright)

  • +2 intelligence, +4 charisma, +2 dexterity, -2 wisdom
  • Fey (Extraplanar).
  • Medium.
  • Bright elf base land speed is 40 ft.
  • Low-Light Vision.
  • Unearthly Grace (su): as long as a bright elf wears light or no armor, they may add their charisma bonus to their AC.
  • Immunity to magic sleep effects (su).
  • +2 racial bonus on will saves against enchantments and illusions.
  • Cold Iron Anathema: Bright elves take an additional 3 points of damage from Cold Iron weapons. They gain a -4 racial penalty on attack rolls with cold iron weapons, and take 3 points of nonlethal damage from touching any item made out of cold iron.
  • +4 racial bonus on spellcraft, intimidate, diplomacy, use magic device, and sense motive checks.
  • Spell-Like Abilities: 3/day: daylight, light, continual flame. Caster level same as class level. Save dc's charisma based.
  • SR 11 + hd.
  • Automatic Languages: Aeth, Clarion. Bonus Languages: Vesperian, Umberion, Common, Draconic, Celestial, Infernal, Abyssal.
  • Favored Class: sorcerer.

Racial Traits (Dusk)

  • +4 dexterity, +2 intelligence, +2 charisma, -2wisdom.
  • Fey (Extraplanar).
  • Medium.
  • Dusk elf base land speed is 40 ft.
  • Improved Low-Light Vision.
  • Unearthly Grace (su): as long as a dusk elf wears light or no armor, they may add their charisma bonus to their AC.
  • Immunity to magic sleep effects (su).
  • +2 racial bonus on will saves against enchantments and illusions.
  • Cold Iron Anathema: Dusk elves take an additional 3 points of damage from Cold Iron weapons. They gain a -4 racial penalty on attack rolls with cold iron weapons, and take 3 points of nonlethal damage from touching any item made out of cold iron.
  • Spell-like abilities: 3/day: daze, blur, faerie fire, Sleep. Caster level equal to class level. Save dc's are charisma based.
  • +4 racial bonus on bluff, sense motive, intimidate, move silently, spot, and listen checks.
  • SR 11 + hd.
  • Automatic Languages: Aeth, Vesperion. Bonus Languages: Clarion, Umberion, Common, Draconic, Celestial, Abyssal, Infernal.
  • Favored Class: rogue.

Racial Traits (Shadow)

  • +4 intelligence, +2 dexterity, +2 charisma, -2 wisdom.
  • Fey (Extraplanar).
  • Medium.
  • Shadow elf base land speed is 40 ft.
  • Darkvision .
  • Unearthly Grace (su): as long as a shadow elf wears light or no armor, they may add their intelligence bonus to their AC.
  • Immunity to magic sleep effects (su).
  • +2 racial bonus on will saves against enchantments and illusions.
  • Cold Iron Anathema: Shadow elves take an additional 3 points of damage from Cold Iron weapons. They gain a -4 racial penalty on attack rolls with cold iron weapons, and take 3 points of nonlethal damage from touching any item made out of cold iron.
  • Spell-like abilities: 3/day: darkness, invisibility, and obscuring mist. Caster level same as class lavel. Save dc's are intelligence based.
  • +4 racial bonus on move silently, hide, bluff, open lock, and disable device checks.
  • SR 11 + hd.
  • Automatic Languages: Aeth, Umberion. Bonus Languages: Clarion, Vesperion, Common, Draconic, Celestial, Abyssal, I

nfernal.


NOTE

Aging

Aether elves do not age. They die only through outside causes (wounding, disease, starvation, etc.). However, after about 3,500 years of existence they they transform into elders. Elders are the guardians of the Aether elves' domains.


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