SRD:Luck Domain
LUCK DOMAIN
Granted Power: You gain the power of good fortune, which is usable once per day. This extraordinary ability allows you to reroll one roll that you have just made before the DM declares whether the roll results in success or failure. You must take the result of the reroll, even if it’s worse than the original roll.
Luck Domain Spells
- Entropic Shield: Ranged attacks against you have 20% miss chance.
- Aid: +1 on attack rolls, +1 against fear, 1d8 temporary hp +1/level (max +10).
- Protection from Energy: Absorb 12 points/level of damage from one kind of energy.
- Freedom of Movement: Subject moves normally despite impediments.
- Break Enchantment: Frees subjects from enchantments, alterations, curses, and petrification.
- Mislead: Turns you invisible and creates illusory double.
- Spell Turning: Reflect 1d4+6 spell levels back at caster.
- Moment of Prescience: You gain insight bonus on single attack roll, check, or save.
- MiracleX: Requests a deity’s intercession.
Back to Main Page → 3.5e Open Game Content → System Reference Document → Spells → Cleric Domains
gollark: Ah, yes, like the glorious cactus revolution.
gollark: Plus, anywhere doing that is unlikely to be a sort of useful community.
gollark: Well, if nobody can talk, that can't happen.
gollark: You should just leave, if you can't actually talk.
gollark: <@186486131565527040> Why do you WANT to?
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.