Dodongo Snake (5e Creature)

Dodongo Snake

Large construct, lawful neutral


Armor Class 19 (natural armor)
Hit Points 85 (9d10 + 36)
Speed 25 ft.


STR DEX CON INT WIS CHA
15 (+2) 7 (-2) 19 (+4) 7 (-2) 11 (+0) 5 (-3)

Saving Throws Str +5, Wis +3
Damage Vulnerabilities thunder
Damage Resistances bludgeoning, piercing, and slashing damage from magical weapons not made of adamantine
Damage Immunities poison, psychic; bludgeoning, piercing, and slashing damage from nonmagical attacks not made with adamantine weapons
Condition Immunities blinded, charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone
Senses blindsight 120 ft. (blind beyond this radius), passive Perception 10
Languages
Challenge 6 (2,300 XP)


Deflection. Ranged attacks that target the dodongo snake have disadvantage on the attack roll.

Weak Point. An attack which specifically targets deep within the dodongo snake's mouth bypasses its damage immunity, but the snake still takes nonmagical bludgeoning, piercing, and slashing damage as though it resisted it, and full magical bludgeoning, piercing, and slashing damage. Any attack roll made as a called shot, such as against this weak point, is normally made with disadvantage.

ACTIONS

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 19 (3d12 + 2) bludgeoning damage.

Spit Bullet. Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 8 (1d12 + 2) bludgeoning damage.


Source

This creature appears as a segmented pair of gigantic, smooth, pitch-black stone orbs that slowly squirm across the ground like a serpent. In lieu of a face, one end of its body has a gargantuan white-lipped mouth devoid of teeth that can nonetheless crunch through solid stone. A dodongo snake is so named seemingly because, like the more infamous dodongo, it has a vulnerability to the explosive damage of bombs, but is virtually invulnerable to conventional attacks.

These artificial beings were usually constructed in pairs, and were created primarily to guard palaces, dungeons, or other areas. Often these "snakes" have outlived the structures they still diligently guard.


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gollark: I'll probably only add it if/when it gets stuck in a loop trying to send to nonexistent channels.
gollark: Maybe it tries, in priority order:- other channels on the same server- direct messages to the user- other channels on any servers they're in- other channels on any server whatsoever- random people in the queue for reminders
gollark: I should really have some counterapiomeasures in place if a channel/server doesn't exist when it tries to remind someone.
gollark: ++remind 1y6mo take over server
gollark: ++remind 122d23h50m launch counterbees.
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