Devilish Charm (5e Spell)

You seduce any creature you can see. Immediately seduce any creature you can see that is the same or lower level than you, of your choice; the creature be slightly more favorable towards you for the duration of the spell. If you use Devilish Charm on another target, the creature you last cast Devilish Charm on no longer feels the effects of the spell and realises the spell has been cast on them, becoming hostile or neutral about you if you were on good terms before. To attempt to seduce a higher levelled target, you must succeed on a Charisma saving throw against a DC set according to the DM's discretion - assessing the difficulty seducing the targeted creature. The spell does not work if you are invisible or if the creature cannot see you.


Devilish Charm
Enchantment cantrip
Casting time: Instantaneous
Range: 100 feet
Components: V
Duration: 1 hour

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