Destroyer (5e Class)

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Destroyer


What makes a Destroyer a Destroyer


Creating a Destroyer

Destroyers are beings that are the incarnation of destruction. So were you born with this power or did you get it through tough training from another destroyer? If you were born with this destructive power then you might have outbursts where your power was released without you meaning for it to. If you got it through tough training you would likely have many near death experiences during that training and consider how your trainer would act towards you, would he/she be kind, strict, both, or perhaps he/she was mean and only wanted you to get powerful so he/she could use you.

QUICK BUILD

You can make a Destroyer quickly by following these suggestions. First, Strength should be your highest ability score, followed by Constitution. Second, choose the haunted one (because of the destruction you have seen or caused), or Outlander (for being abandoned because your parents feared your power) background.

Class Features

As a Destroyer you gain the following class features.

Hit Points

Hit Dice: 1d10 per Destroyer level
Hit Points at 1st Level: 1d10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Destroyer level after 1st

Proficiencies

Armor: medium, heavy
Weapons: simple, martial
Tools: none
Saving Throws: Strength, Constitution
Skills: choose 2 from intimidation, insight, athletics, survival.

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) any simple weapon or (b) any martial weapon
  • (a) Dungeoneer's pack or (b) Explorer's pack
  • If you are using starting wealth, you have starting wealth 2d4 x 10 in funds.

Table: The Destroyer

LevelProficiency
Bonus
Features
1st+2 Aura Burst, Unarmored defense
2nd+2 Fighting Style
3rd+2 Destroyer's Path
4th+2Ability Score Improvement, Ability Score Improvement
5th+3 Complete Control
6th+3 Ability Score Improvement,
7th+3<!-Class Feature7->
8th+3Ability Score Improvement, <!-Class Feature8->
9th+4<!-Class Feature9->
10th+4<!-Class Feature10->
11th+4
12th+4Ability Score Improvement, <!-Class Feature12->
13th+5<!-Class Feature13->
14th+5<!-Class Feature14->
15th+5<!-Class Feature15->
16th+5Ability Score Improvement, <!-Class Feature16->
17th+6<!-Class Feature17->
18th+6<!-Class Feature18->
19th+6Ability Score Improvement, <!-Class Feature19->
20th+6True Destruction

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At 3rd level, you chose a  path. Choose between the Path of Shiva, and the Path of the Dragon, both detailed at the end of the class description. Your choice grants you features at 3rd and again at 6th, 11th, and 19th.

Ability Score Improvement

When you reach 4th level, and again at 6th, 8th, 10th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

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Path of Shiva

Shiva is the Hindu god of destruction but is also know for creating, protecting, and transforming the universe. Most of those who were born with this power choose this path because they like the idea of being able to create as well as destroy.

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Path of the dragon

Dragons are the most destructive being know to the mortal races they are a power that rivals gods. It is the people that wish for the destructive power of Dragons that choose this path.

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Multiclassing


Prerequisites. To qualify for multiclassing into the Destroyer class, you must meet these prerequisites: Con 14 Str 16

Proficiencies. When you multiclass into the Destroyer class, you gain the following proficiencies: athletics and intimidation

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gollark: I used to use ligatures but now I just write my code in a proper editor which supports a graphics tablet.
gollark: I assume fuel processing of some kind.
gollark: And whatever the item-conduited things in the middle are.
gollark: As well as, as I mentioned, seemingly any industry *other* than the fission reactors.
gollark: Also, fusion reactors are conspicuously lacking.
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