Desperado (3.5e Class)
Desperado
In a time of war, when your primary weapon is destroyed or missing, there is always the sidearm to keep you safe. The Desperado is a testament to the wonders and the deadly ferocity of the standard pistol.
Making a Desperado
A Desperado is good for almost any combat situation. Remaining calm and careful in the midst of chaos.
Abilities: Dexterity is most important of all attributes, as it is dexterity that allows a Desperado to survive in combat. Charisma affects their ability to judge and handle social situations and determine how people will react. Intelligence is useful mainly for crafting and casting spells.
Races: Any.
Alignment: Any.
Starting Gold: 10 gp.
Starting Age: Moderate.
Level | Base Attack Bonus |
Saving Throws | Special | Spells per Day | |||||||||||||||||||||||||||||||||||||
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Fort | Ref | Will | 0 | 1st | 2nd | 3rd | |||||||||||||||||||||||||||||||||||
1st | +0 | +0 | +2 | +2 | Cast Rounds, Craft Pistol, Craft Explosive, Craft Rifle, Gunbound, Steady Aim(1D6), Point Blank Shot, Bonus Feat | 1 | - | - | |||||||||||||||||||||||||||||||||
2nd | +1 | +0 | +3 | +3 | Dodge | 2 | - | - | |||||||||||||||||||||||||||||||||
3rd | +2 | +1 | +3 | +3 | Modified Rounds, Fast movement, Aimed Shot, Steady Aim(2d6) | 3 | - | ||||||||||||||||||||||||||||||||||
4th | +3 | +1 | +4 | +4 | Dexterous Dodge, Pistol Whip | 5 | 1 | - | - | ||||||||||||||||||||||||||||||||
5th | +3 | +1 | +4 | +4 | Shot in the Dark, Steady Aim(3d6), Evasion | 5 | 2 | - | - | ||||||||||||||||||||||||||||||||
6th | +4 | +2 | +5 | +5 | Uncanny Dodge | 5 | 3 | - | - | ||||||||||||||||||||||||||||||||
7th | +5 | +2 | +5 | +5 | Steady Aim(4d6), Active Reload | 6 | 4 | - | - | ||||||||||||||||||||||||||||||||
8th | +6/+1 | +2 | +6 | +6 | Enchant, Trackless Step | 6 | 4 | - | - | ||||||||||||||||||||||||||||||||
9th | +6/+1 | +3 | +6 | +6 | Steady Aim(5d6), Track | 6 | 5 | - | - | ||||||||||||||||||||||||||||||||
10th | +7/+2 | +3 | +7 | +7 | Hollow Point | 6 | 5 | 1 | - | ||||||||||||||||||||||||||||||||
11th | +8/+3 | +3 | +7 | +7 | Steady Aim(6d6) | 6 | 6 | 1 | - | ||||||||||||||||||||||||||||||||
12th | +9/+4 | +4 | +8 | +8 | improved Uncanny Dodge | 6 | 6 | 2 | - | ||||||||||||||||||||||||||||||||
13th | +9/+4 | +4 | +8 | +8 | Steady Aim(7d6) | 6 | 6 | 2 | - | ||||||||||||||||||||||||||||||||
14th | +10/+5 | +4 | +9 | +9 | 6 | 6 | 3 | - | |||||||||||||||||||||||||||||||||
15th | +11/+6/+1 | +5 | +9 | +9 | Dead Shot, Steady Aim(8d6) | 6 | 6 | 3 | - | ||||||||||||||||||||||||||||||||
16th | +12/+7/+2 | +5 | +10 | +10 | 6 | 6 | 4 | - | |||||||||||||||||||||||||||||||||
17th | +12/+7/+2 | +5 | +10 | +10 | Hide in Plain Sight, Steady Aim(9d6) | 6 | 6 | 4 | - | ||||||||||||||||||||||||||||||||
18th | +13/+8/+3 | +6 | +11 | +11 | 6 | 6 | 4 | - | |||||||||||||||||||||||||||||||||
19th | +14/+9/+4 | +6 | +11 | +11 | Steady Aim(10d6) | 6 | 6 | 5 | - | ||||||||||||||||||||||||||||||||
20th | +15/+10/+5 | +6 | +12 | +12 | Unearthly Dodge | 7 | 6 | 6 | 1 | ||||||||||||||||||||||||||||||||
Class Skills (4 + Int modifier per level, ×4 at 1st level) |
Class Features
All of the following are class features of the Desperado.
Weapon and Armor Proficiency: The Desperado is only proficient with guns. They are proficient with light armor and bucklers shield.
Crafting Guns: The very first thing a Desperado must learn to do is create weapons. The Desperado may take Guncraft as a Profession, and Craft Rounds/Pistol/Rifle. The Desperado can add their Guncraft Bonus to all of these Crafting checks. The Desperado has to chose one specialization (pistol or rifle) each additional specialization will cost a feat. Guns are difficult to create requiring a Craft Rounds/Pistol/Rifle according to the chart below, over time the Desperado will become skilled enough to craft more powerful weapons.
Level | Craft DC | Bonus Damage | Attack Bonus | Additional Hardness | Additional Health | Cost | |||||||||||||||||||||||||||||||||||
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1st | 16 | — | — | — | — | 850gp | |||||||||||||||||||||||||||||||||||
6th | 23 | 2d6 | +1 | +2 | +5 | 1450gp | |||||||||||||||||||||||||||||||||||
12th | 29 | 3d6 | +3 | +4 | +10 | 3850gp | |||||||||||||||||||||||||||||||||||
18th | 38 | 4d6 | +6 | +8 | +20 | 5450gp | |||||||||||||||||||||||||||||||||||
Base Pistol: | |||||||||||||||||||||||||||||||||||||||||
Size | Small | ||||||||||||||||||||||||||||||||||||||||
Critical | 19-20/x3 | ||||||||||||||||||||||||||||||||||||||||
Range Increment | 60ft | ||||||||||||||||||||||||||||||||||||||||
Type | Piercing | ||||||||||||||||||||||||||||||||||||||||
Weapon | |
---|---|
Damage | 1d8 |
Magazine | 6 rounds |
1 Round | 1 bullet |
Weight | 6lbs |
Level | Craft DC | Bonus Damage | Bonus Range | Additional Hardness | Additional Health | Cost | |||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1st | 16 | — | — | — | — | 850gp | |||||||||||||||||||||||||||||||||||
6th | 23 | 3d4 | +5 | +2 | +5 | 1450gp | |||||||||||||||||||||||||||||||||||
12th | 29 | 6d4 | +10 | +4 | +10 | 3850gp | |||||||||||||||||||||||||||||||||||
18th | 38 | 9d4 | +15 | +8 | +20 | 5450gp | |||||||||||||||||||||||||||||||||||
Base Explosive: | |||||||||||||||||||||||||||||||||||||||||
Size | Small | ||||||||||||||||||||||||||||||||||||||||
Critical | 20/x4 | ||||||||||||||||||||||||||||||||||||||||
Range Increment | 30ft | ||||||||||||||||||||||||||||||||||||||||
Explosive Radius | 15ft | ||||||||||||||||||||||||||||||||||||||||
Type | Piercing | ||||||||||||||||||||||||||||||||||||||||
Weapon | |
---|---|
Damage | 3d4 |
Magazine | 1 Round |
1 Round | 1 Explosive |
Weight | 3lbs |
Level | Craft DC | Bonus Damage | Attack Bonus | Additional Hardness | Additional Health | Cost | |||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1st | 20 | — | +2 | +2 | — | 650gp | |||||||||||||||||||||||||||||||||||
6th | 27 | +2 | +4 | +5 | +5 | 1600gp | |||||||||||||||||||||||||||||||||||
12th | 35 | +4 | +6 | +8 | +10 | 2800gp | |||||||||||||||||||||||||||||||||||
18th | 43 | +6 | +8 | +12 | +20 | 3400gp | |||||||||||||||||||||||||||||||||||
Base Rifle | |||||||||||||||||||||||||||||||||||||||||
Size | Medium | ||||||||||||||||||||||||||||||||||||||||
Critical | 19-20/x3 | ||||||||||||||||||||||||||||||||||||||||
Range Increment | 90ft | ||||||||||||||||||||||||||||||||||||||||
Type | Piercing | ||||||||||||||||||||||||||||||||||||||||
Weapon | |
---|---|
Damage | 3d6 |
Magazine | 2 Rounds |
Round | 1 Bullets |
Weight | 15 lbs |
Scope | +2 Attack Bonus |
Casting Rounds: Creating rounds is the second thing a Desperado must learn to do as it is hard to use guns without ammunition. The Desperado gains the ability to craft special rounds which, through advanced alchemical processes, store energy and explosive components that can cause great harm. There are 18 types of rounds, each varies in power and build components. Each round costs 2/3rds of an ounce of the associated material (Roughly the weight of 8 coins, or about 12 measures in a pound of material).
Additionally, each round has a base cost of 3 silver worth of materials required by the casting process (this includes the led or other heavy metal). As the material each round is produced from improves, it improves the weapon bonus it receives in order to increase attack rolls as well as to bypass damage resistance. If a critical is made the extra damage is also multiplied.
Creating rounds is a very intensive process, requiring meticulous and detailed alchemical work. To create rounds requires a Craft Rounds/Pistol/Rifle skill check (24) and a molding kit (250gp). Every hour (6 bullets) spent consecutively working past the first requires a concentration check (DC: 20) or the crafter must pause in crafting for 24 hours to relax, the DC increases by 5 for each additional hour spent crafting. Additionally, each hour past the first causes a -1 penalty to all ranged attacks. These points are recovered at a rate of 1 per every 2 hours provided the Desperado is no longer crafting rounds.
Further, firing a round is a harsh process on the pistol or rifle. Each round (6 bullets) fired deals damage to the Desperado's Pistol equal to it's type number. So, a Type 5 round would deal 5 damage to the pistol, and a type 18 round would deal 18 damage to the pistol. The Desperado can counteract this damage by modifying and enchanting his pistol. With up-to-date reinforcement, a Desperado can keep his guns in good condition, never taking damage when discharging rounds he made himself. This damage stacks with other damage dealt to the weapon that round, making firing two or more consecutive rounds a dangerous prospect.
Level | Round Type | Craft DC | Bonus Damage | Extra Materials | Attack Bonus | ||||||||||||||||||||||||||||||||||||||||||
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1st | Type 0 | 16 | 0 | None | +0 | ||||||||||||||||||||||||||||||||||||||||||
3rd | Type 1 | 17 | 1d4 | Copper | +0 | ||||||||||||||||||||||||||||||||||||||||||
Type 2 | 19 | 2d4 | Copper | +0 | |||||||||||||||||||||||||||||||||||||||||||
Type 3 | 22 | 3d4 | Copper | +0 | |||||||||||||||||||||||||||||||||||||||||||
6th | Type 4 | 25 | 2d6 | Silver | +1 | ||||||||||||||||||||||||||||||||||||||||||
Type 5 | 26 | 3d6 | Silver | +1 | |||||||||||||||||||||||||||||||||||||||||||
Type 6 | 27 | 4d6 | Silver | +1 | |||||||||||||||||||||||||||||||||||||||||||
9th | Type 7 | 28 | 2d8 | Gold | +2 | ||||||||||||||||||||||||||||||||||||||||||
Type 8 | 29 | 3d8 | Gold | +2 | |||||||||||||||||||||||||||||||||||||||||||
Type 9 | 32 | 4d8 | Gold | +2 | |||||||||||||||||||||||||||||||||||||||||||
12th | Type 10 | 33 | 2d10 | Platinum | +3 | ||||||||||||||||||||||||||||||||||||||||||
Type 11 | 35 | 3d10 | Platinum | +3 | |||||||||||||||||||||||||||||||||||||||||||
Type 12 | 36 | 4d10 | Platinum | +3 | |||||||||||||||||||||||||||||||||||||||||||
15th | Type 13 | 37 | 5d10 | Mithral | +4 | ||||||||||||||||||||||||||||||||||||||||||
Type 14 | 38 | 4d12 | Mithral | +4 | |||||||||||||||||||||||||||||||||||||||||||
Type 15 | 39 | 5d12 | Mithral | +4 |
Gunbound: Desperado's create a sort of bond with their weapons, much as a druid would have a bond with her animal companion, a Desperado can interact with his weapons on a deeper level then other characters. To achieve this bound the Desperado must have made the weapon he is bounding to and spend 24hours with his weapon. At the end of this period the Desperado must make a check 1d20+Desperado level (DC20) to successfully bound with the gun. This process will cost the Desperado 250xp. The Desperado may bound with more then one weapon but the DC to do so increase by 5 with each successive gun and the experience cost increase by 50xp with each successive gun. When a Desperado has these bound weapons on him, he can achieve feats that he could not without, consult chart below.
Level | Hardness | Hit Points | Special | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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1-2 | +1 | +2 | Call Pistol | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3-4 | +2 | +3 | Weaponized Allure | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
5-6 | +3 | +5 | Sighting Link | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
7-8 | +4 | +7 | Weaponized Allure 2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
9-10 | +5 | +9 | Alertness | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
11-12 | +6 | +11 | Bound Accuracy +2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
13-14 | +7 | +13 | Scry Pistol | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
15-16 | +8 | +14 | Bound Accuracy | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
17-18 | +9 | +16 | Bound Accuracy +3 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
19-20 | +10 | +20 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Alertness: Whenever a Desperado is in physical contact with his bound pistol, touching it with his hand, he gains heightened senses and is treated as if having the Alertness feat. Weaponized Allure: Whenever a Desperado attacks with his bound pistol he may add his Intelligence modifier to his Attack and Damage. Starting at Level 7 the Desperado adds double their Intelligence instead. The Desperado may draw two bound pistol's as a single move action. If he has the Quick Draw feat he may do so as a free action. Bound Accuracy: A Desperado slowly learns every detail and characteristic of their weapon. At fifth level a Desperado gains a +1 to his attack roll. This increases at level 11 to +2, and then to +3 at level 17. Sighting Link: A Desperado's bond with his weapons is a unique and spiritual one, crossing over to the supernatural. By concentrating (DC 20), a Desperado can instead see out of the sights of his weapon, as if looking right out of the barrel of the pistol. This ability allows the Desperado to preform some extremely impressive trick shots, such as shooting behind him or around corners with no loss of accuracy. Using this ability is a move action and negates all but 100% miss chance. It also allows the Desperado to fire around his own 100% cover as long as he is adjacent to a square with 0% cover. Call Pistol: At 1st level, a Desperado can will his weapons to his hand. The pistol must not be gripped by anyone, so that it may fly free to it's master. Secondly, the Desperado must be able to see the bonded weapon or know its exact location to call it to him. This is equivalent to a free action to preform. Scry Pistol: At level 13, a Desperado can scry (as the spell) on his weapons once per day per Int modifier. This is a spell-like ability requiring no material components or focus that allows the Desperado to see and hear his bonded weapons and their surroundings if they are ever separated. It has a casting time of 1 full round.
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