Dead Again (5e Spell)

Each humanoid corpse within range explodes with dark energy. Each creature except you within 5 feet of such a corpse must make a Dexterity saving throw. A creature takes 2d6 necrotic damage on a failed save, or half as much on a successful one.

Dead Again
2nd-level necromancy
Casting time: 1 action
Range: 60 feet
Components: V, S, M
Duration: Instantaneous

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the radius of each explosion increases to 10 feet. The damage increases by 1d6 for each spell slot above 2nd.

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