Datara, Third Form (5e Creature)

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Design Note: This creature was designed using Mythic Monsters (5e Variant Rule) as a guide.

Datara, Third Form

Titanic monstrosity, chaotic evil


Armor Class 27 (Chakra armor)
Hit Points 2057 (34d100+340)
Speed 90 ft.


STR DEX CON INT WIS CHA
30 (+10) 26 (+8) 30 (+10) 18 (+4) 26 (+8) 26 (+8)

Saving Throws Strength +24, Constitution +24, Wisdom +22, Charisma +22 +14 base
Skills +22+24+22+38
Damage Resistances Radiant, Necrotic, Force, fire, cold, bludgeoning, piercing, and slashing.
Damage Immunities poison; bludgeoning, piercing, and slashing damage from nonmagical attacks
Condition Immunities poisoned, frightened, Paralyzed, Petrified, Poisoned, Prone.
Senses truesight 240 ft., tremorsense 240 ft., passive Perception 46
Languages all
Challenge 50 (1,220,000 XP)


'''''Immensity. Datara can move through the space of a creature or object of Gargantuan size or smaller, and it does not treat such creatures as difficult terrain. If it moves through a creature's space, the creature must make a DC 26 Dexterity saving throw, taking 55 (10d10) bludgeoning damage on a failure. A creature can only be made to make this save once per round.

Legendary Resistance (4/Day). If Datara fails a saving throw, it can choose to succeed instead.

Siege Monster. Datara deals double damage to objects and structures.

One With Everything. Datara’s chakra is identical to the ambient chakra of the world. Attempts to locate it with magic have disadvantage.

Numerous Appendages When grappling creatures smaller than Colossal, Datara can grapple creatures with its tails, disabling one tail attack per two creatures grappled.

Chakra. Datara has 1000 chakra points which it can expend. Datara regains 100 chakra points at the end of each of its turns.

ACTIONS

Multiattack. Datara can make 5 tail attacks and 1 Rock attack or use its Frightful Presence and makes a number of Tailed Beast Bomb attacks until it runs out of chakra.

Tail. Melee Weapon Attack: +24 to hit, reach 20 ft., one target. Hit: 49 (6d12 + 10) piercing damage.

Claw. Melee Weapon Attack: +24 to hit, reach 25 ft., one target. Hit: 37 (6d8 + 10) slashing damage.

Rock. Ranged Weapon Attack: +24 to hit, range 360/1440 ft., one target. Hit: 49 (6d12 + 10) bludgeoning damage.

Frightful Presence. Each creature of Datara’s choice within 240 feet of it and aware of it must succeed on a DC 30 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if Datara is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Frightful Presence for the next 24 hours.

Tailed Beast Bomb (50 Chakra) Datara fires a beam of chakra in a 240 ft. cone. Every creature within range must succeed a DC 32 Constitution saving throw, taking 220 (40d10) force damage on a failed save, or half as much damage on a successful one. If this damage reduces the target to 0 hit points, it is disintegrated. A disintegrated creature is reduced to a pile of fine gray dust. The creature can be restored to life only by means of a true resurrection or a wish spell. The Datara's chakra beam automatically disintegrates nonmagical objects or creations of magical force.

REACTIONS

Spawn Fission Being. When Datara is dealt more than 50 damage, it can create an undead creature with a CR no greater than 15 that can not cast spells.

LEGENDARY ACTIONS

The Datara can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Datara regains spent legendary actions at the start of its turn.

Tail Sweep. Datara makes a tail attack

Gather Chakra. Datara regains 80 Chakra.

Datara, the original Tailed Beast, hardly resembles the princes it once was. With no ideals, no emotions, it exists solely to destroy. This form far surpasses its first and second form. This is the Ten-Tails’s true form.

Datara's Lair

Datara’s chakra binds it to everything in existence, thus its lair is all of reality.

Lair Actions

On initiative count 20 (losing initiative ties), Datara takes a lair action to cause one of the following effects; Datara can't use the same effect two rounds in a row:

  • Datara focuses earth and fire chakra, causing the earthquake spell centered on itself (save DC 32), but affecting a 300-foot radius instead of a 100-foot radius. The effect lasts only until initiative count 20 of the next round (losing initiative ties), and it automatically succeeds on all saving throws against its own earthquake.
  • Datara focuses lightning, water, and wind chakra, causing the storm of vengeance spell centered on itself (save DC 32). Datara can not use this until its own storm has finished, and acid rain deals lightning damage.

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