Darknut (5e Creature)

Darknut

Medium humanoid, neutral evil


Armor Class 19 (plate(darknut armor))
Hit Points 119 (14d8 + 56)
Speed 20 ft.


STR DEX CON INT WIS CHA
22 (+6) 9 (-1) 18 (+4) 11 (+0) 13 (+1) 9 (-1)

Saving Throws Str +10, Con +8
Skills Intimidation +5
Damage Resistances bludgeoning, piercing, and slashing damage from nonmagical attacks that aren't adamantine
Senses passive Perception 11
Languages Common
Challenge 11 (7200 XP)


Special Equipment. The darknut wears darknut armour.

ACTIONS

Multiattack. The darknut makes two melee attacks.

Greatsword. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

REACTIONS

Parry. The darknut adds 4 to its AC against one melee attack that would hit it. To do so, the darknut must see the attacker and be wielding a melee weapon.

A heavily armored warrior that would make the best knights cower and flee. They are rare, and are often found in ancient dungeons. Some incredibly skilled spellcasters bolster their armies with darknuts in their most significant battles.


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