Dancing Plague (5e Spell)

You begin dancing wildly. All creatures within 30 feet of you who can see you must make a Wisdom saving throw. A creature who fails drops whatever it is holding and begins dancing with you. The creature may make a new saving throw each hour. After the first hour, the creature gains a level of exhaustion every four hours until the spell ends, the creature succeeds on a saving throw, or the creature dies.

Dancing Plague
6th-level Enchantment
Casting time: 1 action
Range: Self
Components: VS
Duration: Concentration, up to 7 days

Every creature affected by this spell affects nearby creatures with this spell as well, forcing them to succeed on a Wisdom saving throw or join in.

You are unaffected by the exhaustion that comes with perpetual dancing. While this spell is active, you don't need to eat, drink, or sleep, and you cannot gain levels of exhaustion.

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