Consumptive Touch (5e Spell)

Touch a creature within range that you can see. You must touch it with your obsididan-covered hand, or else the spell fails. The target must make on a Constitution saving throw. On a failed save, a creature takes 15d10 Necrotic damage. In addition, you can stun, blind, or deafen the creature for 1d4 hours. On a successful save, the damage is halved and the target suffers no other effect. If you chose the blind or deafen effect, and the creature rolls A natural 1 on saving initial saving throw, the effect becomes permanent. A creature can repeat the saving throw at the beginning of each of its turns. On a failure, the creature takes 1d10 Necrotic damage. On a success, the effect ends.

Consumptive Touch
9th-level Necromancy
Casting time: 1 action
Range: Touch
Components: Verbal, Somatic, Material (Obsididan dust worth at least 500 gp covering your hand.)
Duration: Instantaneous

Constructs who fail the saving throw don't take damage or suffer the additional effect. Instead, they temporarily deactivate as they recoil from the massive flow of power. A construct of CR 5 or lower is incapacitated for 1d4 days. One of CR 10 or lower is incapacitated for 1d4 hours. One of CR 15 or lower is incapacitated for 1d4 minutes. One of CR 20 or lower is only incapacitated for 1d4 rounds.

Undead don't take damage either. Any undead targeted by this spell automatically succeeds on its saving throw. It then gains temporary hit points equal to half the number you rolled.

At Higher Levels. When you cast this spell using a spell slot of X or higher


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